Galaxy in Flames 0.7.5 Update Labor Intensive (0.14.7 Compatible)(Dead Mod))
Alpha I have that same habit of placing doors everywhere lmao
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I've noticed that making huge ships with the huge ships mod breaks tier 10 by making it incredibly easy to make op wall ships. To make tier 10 less of a difficulty spike I will now only accept ships that are 80x80 or 30 blocks longer than the original max size for tier 10 tier, however tier 11 ship size is still uncapped. All ships that are over that size that are currently in the mod will be grandfathered in.
If you need a visual representation of the size chart I have created a Measure ship. It will be added into the mod in the Player Submissions folder.
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pretty much my best ship
Claw262 Thank you for your submission! And what a beautiful looking ship! That being said however this ship got in at the very, very bottom of tier 10 so things did not go well for it. My suggestion would be to see if you can cut this ship down to under 2,500,000 to be matched with tier 9 ships if you could do that without sacrificing very much of the firepower and speed of the ship you can probably pass in tier 9.
But again a very beautiful ship, and I hope that this set back does not stop you from submitting more designs in the future!
I should get working on a diagonal design as well, i Always tend to make nice diagonal ships, heh
Working on a very interesting ship atm, it will be called ''Parasyte''
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Northerner I have returned once more! (Starting to feel like a salesman who keeps visiting the same house, but never sells anything.)
First of all the Rusty Rusher:
I got the price down to 74775.
(Sadly, I think he still won't make it, tried him against the ships in the mod.)
Do not worry, I have more!
My new ship Scattered Cruiser, looks like a broken piece of a cruiser, and got some new things attached to it.
I have tested it against the ships in his tier, and I suspect he has a higher chance of passing the test (believe me, it performs better than it looks).
Price: 74400
(Note: I found that battles don't always have the same outcome, do you do best out of three, or just who wins the first fight?)
I think after this I'm going to try bigger ships.
Parasyte.
Price: 2.4M
Crew: 448 parasites
Mass: 3771,3 tonnes
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Alpha Thank you for your submission! Congratulations, both ships passed testing! They will be added into the mod in the player submission in a sub folder with your name on it!
As far as having ship fight the same ship multiple times, i only do that if a battle is particularly close otherwise its usually pretty obvious who will win from the first fight and in general there are 10 battles for a ship to fight to enter a tier so doing a best of 3, 10 times all the time would take forever.
I'm really impressed with Scattered Cruiser, even though it barely passed the fact you were able to fit all that on a tier on a tier 1 and have it pass took me by surprise to say the least! Hope to see some more designs from you in the future!
The_Bloodnaught Thank you for your submission! That a nice looking ship you got there! You will also be happy to know that it passed testing and will be added into your sub folder!
Just to make sure that you didn't cheese the system by using all cobalt weapons I changed them to the base weapons for test and it still passed. Not that I'm surprised however, cannon kites are STRONK
Northerner I know the Scattered Cruiser is ugly, but it's meant to be ugly. I was inspired by the 'generate random ship' function, and I wondered "What if a 'junk' ship surprises the player by not being as harmless as thought."
My next ships will look better, I promise!
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Northerner It doesnt really matter what kind of weapons the parasyte uses, almost all its speed is going backwards, its suposed to stay out of range of most other ships while going backwards
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0.5.5 Adamite
- Changed the bounty icons
- Added and updated numerous ships
- Added more tier 11 ships
- Added Scattered Cruiser and Rusty Rusher by Alpha to the bounty mode
- Added The Claw and The Great Wall of Illuminati, and Parasyte by The_Bloodnaught to the bounty mode
- Added Battering Ram, DreamCatcher and Green King by kieffer5101 to the bounty mode
- Added Blacksmith, Riptide Heavy, Anvil, Tadpole and Trinity by Oneye to the bounty mode
- Added the next tier of weapons, Adamite (sprites unfinished)
- Added the heavy cobalt blaster (sprites unfinished)
- Finished Electro Missile sprite
Hoping to finish the sprite work for Adamite and Cobalt by next week but we'll see, there are 2 more weapons for Adamite and 2 more for Cobalt to be added yet so be on the look out for those some time next week.
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Northerner could you split the mod, with one half being a pire vanilla bounty mod, and the other one being an add-on that includes the custom weapons and their ships? this is because I don't want to download modded weapons/fight ships with modded weapons. I completely understand if you dont want to though.
kieffer5101 I was thinking about doing that but that would mean I would have to try to keep 2 mods updated at the same time and I really don't have the time to do that buuuuut I actually have a clever work around that I plan on putting in the next update. I did not have time to squeeze it into the mod this week or it would have been included with the adamite update. Its a segregated mode will take all of the ships that are modded or go over the 80x size limit and put them into challenge arenas of which I have about 7 challenge arenas planned out but that's all I'll say about that for now.
That_Angry_Man I simply can't understand how you can build that big that quickly.
RedAndCosmoteer Module copy and paste x20