- Edited
Rail Gun Cruiser ''The Claw''
Price: 9.6M
Crew: 1958
Mass: 17969.2 tonnes.
Rail Gun Cruiser ''The Claw''
Price: 9.6M
Crew: 1958
Mass: 17969.2 tonnes.
I tested it myself and it is able to go up against Invictus, heheh
Firstly thank you all for your submissions! I really appreciate you all submitting designs are both good looking and high functioning! With that out of the way here are the results:
Alpha Your ship did not pass, I would recommend adding better auxiliary weapons like large cannons or more missiles as most of your firepower was destroyed fairly quickly. However I hope that this does not stop you from attempting to submit more designs in the future!
Oneye Both of your ships did pass Anvil and Tadpole! However Tadpole seemed to have it the easiest thanks to that Electro-Bolter and Anvil won but it got pretty ugly more than once. While i still wrestle with whether or not Electro-Bolters are worth the investment you continue to prove that they are so I will adjust designs to accommodate them in the future. Thank you for continuing to submit very high quality ships! (Hopefully this mod is giving you some challenge) and these ships will be added into your sub folder.
kieffer5101 Thank you for such a large selection of ships! Honestly I wanted nearly all these ships to pass on aesthetic alone. However that is not what this mod is about sadly. That is not to say you did not have ships pass on combat ability your ships : Battering Ram, Dream Catcher, and Green King passed! They will be added to the mod in a sub folder with your name! Again thank you for your submissions and I hope to see more from you in the future!
The_Bloodnaught Yikes that's a big boi I actually was building a similar ship in function till you submitted that ha ha! Yes your ship beat Invictus, it also beat Solaris, It lost against Nightstar and Megalodon though. With all that said I passed your ship as it won the tie-breaker round. I like the ship and I'm glad it passed! It will be added into your folder and I hope to see some more ships from you in the future!
Northerner I must say, you have increased my ambitions to do better!
I reviewed one of my older fighters, and altered it with my newly gained knowledge into a better ship.
Tiny Brawler
Price: 100100 (That's a realy nice number)
I will not give up until one of my ships passes your test. No matter how much I fail, one day it will happen!
Northerner I was really focusing on beating invictus on that ship, but it seems to be generally effective against cannon ships, very weak against missile based ships though.
And oh dont worry, il be posting much and much more in the future!
Alpha I like your tenacity! Thank you for another submission, however, this ship also failed to pass testing. It did not have enough firepower to contend with other ships in its tier.
If you look in the original post about ship submissions you will find a section talking about ship price tiers, take a look at it to see what kind of competition your ship will have to face in the mod to help you build accordingly, I hope that it helps you!
Northerner I will do this and I shall return when ready!
The Great Wall of Illuminati
Price: 4.9M
Crew:1210
Mass: 7027,6 tonnes
(Its extremely strong against missile based ships, almost no missile breaks trough its defenses, though railguns and large amount of cannons tend to be its downfall.)
Northerner
I have returned with two ship designs!
If both fail again, I will let my newly designed ships fight against those in the mod, see if that improves my designing.
The_Bloodnaught Thank you for your meme, I mean submission! It passed and will be added into your sub folder!
Though you added tons and tons of PD the only ship that beat it (not counting the one that are larger than the original max size) was the Cascade which is the missile ship. I just thought that was ironic enough to share with you.
Alpha Thank you for some more submissions! These are the results
Tiny Brawler is in the same price tier as it was before and performed the same as it did last time. If you want to try to place in tier 2 with this design you have a lot more cost to place with still.
Rusty Rusher performed only slightly better than Tiny Brawler in that it survived longer. My recommendation for this design is to cut it down to tier 1 which is fairly easy to do with this design and you have a fairly good chance to place in tier 1 with it. In fact I cut the ship down to exactly 75,000 just so it could go to tier 1 and it passed so lets see if/ how you can get it into tier 1 and retain its fighting ability.
In general you have a lot of corridors that add a lot of cost not contributing to the design try to cut those out as much as possible. Tiers 0 through 5 are the least forgiving when it comes to cost not contributing to the combat-ability/survive-ability of a design. Tiers 5 through 8 are more forgiving and tiers 9 through 11 are very forgiving.
Alpha I see a lot of problems that I mentioned in Dos and Don'ts for building. If you haven't read it please take a close look, and if you have, read over it again cause you probably missed some things. I should also add that sacrificing protective armor directly in front of your reactors to put them right next to a shield is a good trade-off.
Northerner
Yeah, I have the tendency to use corridors and armor as space-fillers, also placing useless doors a bad habit of mine.
I will try to get Rusty Rusher to tier 1, it should be doable.
Oneye
You might not believe it, but I have read that guide several times (I really like it). I guess I have to get rid of my "bad habits".
( At least I stopped placing reactors against eachother a long time ago. You do not want to know what my very old ship called Ramses looks like, it is like the impersonation of the "don't" part in your guide.)
Alpha Also, if you want any help feel free to message me or join the cosmoteer discord (if you haven't already) where I can help you much more than here. And yeah, I still have some bad habits too.
Alpha I have that same habit of placing doors everywhere lmao
I've noticed that making huge ships with the huge ships mod breaks tier 10 by making it incredibly easy to make op wall ships. To make tier 10 less of a difficulty spike I will now only accept ships that are 80x80 or 30 blocks longer than the original max size for tier 10 tier, however tier 11 ship size is still uncapped. All ships that are over that size that are currently in the mod will be grandfathered in.
If you need a visual representation of the size chart I have created a Measure ship. It will be added into the mod in the Player Submissions folder.
pretty much my best ship
Claw262 Thank you for your submission! And what a beautiful looking ship! That being said however this ship got in at the very, very bottom of tier 10 so things did not go well for it. My suggestion would be to see if you can cut this ship down to under 2,500,000 to be matched with tier 9 ships if you could do that without sacrificing very much of the firepower and speed of the ship you can probably pass in tier 9.
But again a very beautiful ship, and I hope that this set back does not stop you from submitting more designs in the future!