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Zachary Thank you for your submission! However it did not pass. It severely lacks in fire power compared to other ships in its price range. The reactors also chain exploded and wiped out most of your weapons in the first volleys. My recommendation would be to play Galaxy in Flames on easy for a few runs and work your way up! It will forge you in fire and make you a much better ship builder! In any case I hope that this doesn't discourage you from submitting ships in the future and hope to see more of you soon!

Just so everyone is in the know from 9/14 to 9/23 I will be working double shifts at my job so 6am to 10pm so development of Galaxy in Flames will be halted during this time. I will keep tabs on the page on my phone during this time and will resume work on the mod on the 24th.

Just so you all know I didn't die or something ha ha!

Northerner It's ok. I'll try to improve it

Alpha You just encountered one of them however…. i one encountered a huge fleet where there were like almost 10 ships, and atleast half of them were mine lmao

image https://i.imgur.com/AWx3Lwz.png

Missile Carrier 3x

Price: 7.5M

Crew: 1620

Mass: 17058,9 tonnes

geez

    @Northerner this mod sure made bounty hunter harder,first run and got blown up on a moderate sector XD,10/10 Mod.

    image https://i.imgur.com/E5I6P4g.png
    After the fifth upgrade on my ship is when i died lol.

    DeletedAccount I'm glad you are enjoying the mod and its giving you a challenge! Hopefully it is helping you get better at ship building and the more competitive side of Cosmoteer!

    Northerner You’re telling me! I can’t even build a ship bigger than 200k!

    Northerner your ships look good to, from what I have seen in GiF

    Northerner I have returned with a fix and a new ship: first the fix:

    image https://i.imgur.com/SRxdFK0.png
    Fixed the fact that the charges on the Battle-Carrier were not detonating automatically by activating "fire at will".


    New ship: Cleaver
    image https://i.imgur.com/yvz8CSH.png
    Price: 1199950
    "Wrecking armor since 2018"

    I got replys from Lafiel and now from jbox1 ?! Now all I need is a reply from ZergRush! To complete the holy Cosmoteer modding trinity!

    Alpha oh shit! My bad, I should have caught the whole not auto splitting when I got the updated version from you! I'll make sure I fix it when I can!

    @Northerner would this work?
    image https://i.imgur.com/Rah3fJC.png
    its extremly deadly to anything that doesn't have really good pd, but can be easily be destroyed by anything that does

    Zachary and how much more firepower do i have to add to the other one, because its my strongest vanilla ship i have

    Zachary thank you for your submission! I'm currently unable to test ships for a bit when I am able to test ships I will let you know if it passes!

      Zachary I think your first submitted ship (that got rejected) has too much things that add cost, but do not improve survivability or firepower (This used to be my problem in the past). Just look at the weapons at the back, they rarely get used or used usefully.

      Also, adding a huge cluster of reactors away from the things that need power doesn't improve the energy delivery speed and makes your ship more explody (and costly). Sometimes it is better to have fewer reactors closer to the edge of the ship.

      And always, and when I say always I really mean always, try to wrap your shields in armor (I tend to forget this). It increases your ship's survivability by a lot.

      And at last, try to compartmentalize your ship, most of the crew is sitting far away from the things they must supply. Put them closer to where they must be, and make sure they only do the part they're supposed to do, and not something at the other side of the ship.

      Hope I could help with my own recently accuired knowledge!