Operation: No Mod Still Not Left Behind (0.14.2 Mod Upgrader)
akinata Can you link me the exact version of your mod whose emitters aren't getting upgraded? They should definitely be upgraded, that's like, 80% of the purpose of the upgrader.
Lafiel It only adapted the emitters to the new format and broke all weapons by replacing weapon with the emitter as toggle which they aren't.
The only time a weapon ever worked as a toggle was if it was a beam weapon. Beam emitters still work as toggles.
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Walt
Well so I just did my first attempt on upgrading the Bloodcultmod, in theory it works, getting no crashes when starting up, however:
-Blood Cult Bounty Hunter seems to be broken now, all other ships are gone (explode or something similar as I get the credits regardless) the moment I jump into an area.
-Hunter/Primal Hunter do not penetrate shields anymore as they did before.
-If I target a part, with the Primal Hunter selected, only the left barrel fires at the part, instead of all three.
Here´s the version upgraded with the mod upgrader:
Bloodcult_upgraded
Thank you in advance, even if I manage to fix the stuff myself in the Bloodcultmod, it´ll still help others if these things in the upgrader get fixed.
Oh and thank you for the mod-upgraders in general as they provide quite some help.
Drakador_Chaos Can you post a link to the non-upgraded version of Bloodcult, just to make sure I test exactly the right one?
The bounty hunter ships being immediately destroyed and the weapons not penetrating shields should I think be easy fixes. I'll try to do those in the next day or two.
The multi-barreled weapon not working properly is probably something better left to be fixed by hand.
Walt
Here´s the 0.14(.1) version: https://forum.cosmoteer.net/d/5624-blood-cult-0-14-1compatible
Yes, Walt, the 0.14.0 upgrader worked for cosmoteer+ on my computer.
But the 0.14.2 upgrader did not.
akinata Can you please elaborate on what exactly isn't working? The game loads fine, and I tried a few weapons and nothing seems obviously broken
RedAndCosmoteer Yes, Walt, the 0.14.0 upgrader worked for cosmoteer+ on my computer.
But the 0.14.2 upgrader did not.
Can you please elaborate on what exactly isn't working, as well as provide a downlink link to make sure I'm testing the exact correct version? Also, in case you don't know, the 0.14.2 upgrader is only for mods that have already been upgraded to 0.14.0/0.14.1, so you'll have to run the 0.14.0 upgrader first.
Drakador_Chaos -Hunter/Primal Hunter do not penetrate shields anymore as they did before.
Okay, so this is because the whole concept of parts penetrating shields has been reworked to just treat shields like any regular part with a penetration resistance that subtracts from the shot's penetration. There's not currently a way to have a shot penetrate a (vanilla) shield without increasing its penetration amount to at least 25. There's currently no way to give a shot a penetration strength of 6 and still have it pass through shields, though I can add that for 0.14.4.
Okay, here's a new version of the upgrader that should fix the Bounty Hunter ships problem.
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Walt So vanilla shields have a penetration resistance of 25?
Drakador_Chaos So vanilla shields have a penetration resistance of 25?
Correct.
Walt
Bounty hunter seems to be working fine now, shield penetration would be nice (also, interesting idea to have shields having penetration resistance) (suppose I could try and solve it via "can survive shields" until then), thanks for the help Walt!
Walt I ran the 0.14.0 Upgrader on Cosmoteer Plus, and then after that, i ran the 0.14.2 Upgrader on the upgraded version. It seemed to be working, until i crashed. I checked all the mods and i know that Cosmoteer Plus was the cause of the crash.
RedAndCosmoteer If you can tell me how to reproduce the crash, then I can look into it.
Walt I simply ran the mod upgrader (the original one) on cosmoteer plus. Then, i renamed the upgraded file (cosmoteer plus_upgraded) to what it was before the upgrade. Then, i ran the 0.14.2 upgrader on it.
And then, run cosmoteer with only the upgraded mod loaded.
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Walt
Hi Walt. Using the Mod Upgrade, Would I be able to down grade a mod like Drones++ (14.2) down to 14.1 ?
I'm waiting until Blood Cult is fully compatible with 14.2 be for downloading the latest version of this fantastic game
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Walt RedAndCosmoteer
Well, so I tried the Cosmoteer Plus thing with a 14.1 compatible version, and got the following error:
System.Exception: Error loading mod: Cosmoteer Plus ---> System.InvalidOperationException: The node at path '<[user's home folder]\Desktop\14.2\Cosmoteer\Data\ships\terran\ion_beam_emitter\ion_beam_emitter.txt>/Part/Components/Weapon/Emitter' must be a {} "group" node or file to use an Overrides action on it.
bei Cosmoteer.Mods.ModOverridesAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModOverridesAction.cs:Zeile 22.
bei Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:Zeile 70.
Not use if that helps the situation, I can put up a download for the 14.1 version if you need it, though technically it´s not my mod.
In retrospect I feel like the issue is not the parts of the mod itself but the fact that it tries to override the range of vanilla weapons, think I might try to remove the range-changes and see if it works.