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Walt stickied the discussion.

    Thanks so much Walt! This will make it so much easier to fix my mod up 😃

      Walt Gah, I already fixed mah mods!

      And I was hoping I could use this as an excuse not to upgrade drones ++...

      bugger XD

        Walt Drones++

        🤔

        What about the more modern Automation ++?

        (Eh, auto ++ actually uses nearly no bullet emitters (I'm completely weapon free!) so it doesn't matter anyway XD)

          Walt Not again! Walt cmon bro! Why u do dis!

            Gotta upgrade 3 mods now 🙁

              The program does not work for me. He says that all filles are updated, but if I look at them they are not.

                changerboy The program does not work for me. He says that all filles are updated, but if I look at them they are not.

                Are you looking in the correct folder? It makes a copy of the mod folder and adds _upgraded to the end.

                Walt Will u do this in the future again?

                  Walt Are you looking in the correct folder? It makes a copy of the mod folder and adds _upgraded to the end.

                  Yes, I thought that at the beginning but unfortunately not.

                  If I want the mod shop this error comes:
                  Changerboy.Experimental_Ships.v0.3.1_upgraded: Multiple conflicting mod IDs: Changerboy.ex_ship
                  The conflicting mod has not been loaded.

                  Can it possibly be because I try to update him from v14.1 to v14.2_RC2?

                  changerboy You may need to remove the old non-upgraded mod from the Mods folder.

                  Walt Walt, why cant you just make a universal mod upgrade... now when someone wants to make a mod they need to upgrade it 2 times... just make a program that instead can just upgrade it to work whit the latest version+be able to change the program itself in the future so instead of doing more of em, use the same one...

                    Walt Dose the upgrader work with the full relies?

                      Jared Dose the upgrader work with the full relies?

                      It should, yes.

                      welp, gotta wait for the mods to upgrade

                        might as well post my faction

                          Walt Unfortunately that does not make a difference. I have to do it by hand now.

                          Perhaps because of this error I get there in the end updates process:

                          COSMOTEER MOD UPGRADER

                          0.14.1 -> 0.14.2 (v2)

                          Enter the path of Cosmoteer's installation folder: "C:\Program Files\Cosmoteer"
                          Enter the the path of the folder containing your mod's mod.txt file: C:\Users\anton36\Desktop\Changerboy.Experimental_Ships.v0.3.1
                          Copying mod folder to 'C:\Users\anton36\Desktop\Changerboy.Experimental_Ships.v0.3.1_upgraded'...
                          Doing file path replacements in [Here are all the files]
                          Upgrading parts...
                          System.InvalidCastException: Das Objekt des Typs "Halfling.ObjectText.OTGroupedReferenceNode" kann nicht in Typ "Halfling.ObjectText.OTListNode" umgewandelt werden.
                          bei CosmoteerModUpgrader.Program.DoModActionUpgrades(OTFile modTxt)
                          bei CosmoteerModUpgrader.Program.UpgradeMod(String modFile)
                          bei CosmoteerModUpgrader.Program.SubMain(String[] args)
                          bei CosmoteerModUpgrader.Program.Main(String[] args)
                          Press any key to exit...

                            changerboy Ah yes, an error will definitely cause problems. If you give me a link to your mod, I can probably fix the error.

                            Walt SW:ACW