Walt It's SW: ACD, not SW: ACW
Operation: No Mod Still Not Left Behind (0.14.2 Mod Upgrader)
- Edited
my computer keeps removing the file so idk if im doing something wrong or my antivirus thing is just stupid
the mod upgrader crashed while upgrading my meme mod plz help
here is the link to the mod if you need it
https://mega.nz/#!6KAhhapb!CyYqVK6ZrFoPCu75DEsVJgSfF6WJz8TFBasrslKVsBI
Walt, i attempted to use the mod upgrader on cosmoteer plus (used the NO MOD LEFT BEHIND upgrader on it before this time),
crash log:
07/22/2018 08:08:17 | Logging successful initialized.
07/22/2018 08:08:17 | .NET Runtime Version: 4.0.30319.42000
07/22/2018 08:08:17 | Running as a 64-bit process.
07/22/2018 08:08:17 | Local: en-US
07/22/2018 08:08:17 | Language: en-US
07/22/2018 08:08:17 | Cosmoteer version 0.14.2
07/22/2018 08:08:17 | Microsoft Windows 10 Education 64-bit 10.0.17134
07/22/2018 08:08:17 | Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz (4 logical processors)
07/22/2018 08:08:17 | 8056.9 MB RAM
07/22/2018 08:08:17 | Intel(R) HD Graphics 520 (22.20.16.4691) (6/1/2017)
07/22/2018 08:08:17 | 1024.0 MB VRAM
07/22/2018 08:08:17 |
07/22/2018 08:08:17 | Loaded app settings.
07/22/2018 08:08:17 | Mixpanel Distinct ID: 4134753EC32B6C343B9CE8CD185FAD8D
07/22/2018 08:08:17 | Process is now DPI-aware.
07/22/2018 08:08:17 | Setup default cursor.
07/22/2018 08:08:17 | Using display adapter 0
07/22/2018 08:08:17 | Created DXGI factory.
07/22/2018 08:08:17 | Adapter #0: Intel(R) HD Graphics 520
07/22/2018 08:08:17 | Output #0: Generic PnP Monitor (1920x1080)
07/22/2018 08:08:17 | Adapter #1: Microsoft Basic Render Driver
07/22/2018 08:08:17 | Updated Windows form configuration for borderless window.
07/22/2018 08:08:17 | Created Windows form.
07/22/2018 08:08:18 | Direct3D Feature Level: Level_11_0
07/22/2018 08:08:18 | Created Direct3D 11 Device.
07/22/2018 08:08:18 | Created swap chain: 1920x1080.
07/22/2018 08:08:18 | Created window.
07/22/2018 08:08:18 | Created clock.
07/22/2018 08:08:18 | Created graphics manager.
07/22/2018 08:08:18 | Created XAudio2 device.
07/22/2018 08:08:18 | Created audio manager.
07/22/2018 08:08:18 | Created input manager.
07/22/2018 08:08:18 | Created default font.
07/22/2018 08:08:18 | Initial app state is 'MainMenu'
07/22/2018 08:08:18 | Initial application settings:
07/22/2018 08:08:18 | LastGameVersion:
07/22/2018 08:08:18 | InitState: MainMenu
07/22/2018 08:08:18 | Language:
07/22/2018 08:08:18 | LockCursor: True
07/22/2018 08:08:18 | EdgePanMode: Analog
07/22/2018 08:08:18 | EdgePanSpeed: 15
07/22/2018 08:08:18 | KeyboardPanSpeed: 15
07/22/2018 08:08:18 | KeyboardZoomSpeed: 10
07/22/2018 08:08:18 | KeyboardRotSpeed: 90°
07/22/2018 08:08:18 | EnableMouseWheelZoom: True
07/22/2018 08:08:18 | InvertMouseWheelZoom: False
07/22/2018 08:08:18 | MouseWheelZoomSpeed: 1.12
07/22/2018 08:08:18 | MouseWheelZoomAtCursor: True
07/22/2018 08:08:18 | StickyFocus: True
07/22/2018 08:08:18 | DpiScaleMode: Dpi100
07/22/2018 08:08:18 | AnimateBackgrounds: True
07/22/2018 08:08:18 | FancyParticles: True
07/22/2018 08:08:18 | UncompressedTextures: False
07/22/2018 08:08:18 | AllowShipDeselection: False
07/22/2018 08:08:18 | CtrlSelectsParts: True
07/22/2018 08:08:18 | EnableCollisionAvoidance: True
07/22/2018 08:08:18 | PreferBlueprintMode: False
07/22/2018 08:08:18 | BlueprintAutoPause: True
07/22/2018 08:08:18 | ShowInvalidBlueprints: True
07/22/2018 08:08:18 | BuildAutoFocus: True
07/22/2018 08:08:18 | BuildAutoRotate: True
07/22/2018 08:08:18 | BuildAutoInteriors: True
07/22/2018 08:08:18 | PaintAutoFocus: True
07/22/2018 08:08:18 | PaintAutoRotate: True
07/22/2018 08:08:18 | PaintAllowOverwrite: True
07/22/2018 08:08:18 | PaintMirrorEnabled: False
07/22/2018 08:08:18 | PaintMirrorAxis: Vertical
07/22/2018 08:08:18 | RepairAutoFocus: True
07/22/2018 08:08:18 | RepairAutoRotate: False
07/22/2018 08:08:18 | BuildAllowOverwrite: True
07/22/2018 08:08:18 | BuildAutoDoors: True
07/22/2018 08:08:18 | BuildEnforceCrewAccess: True
07/22/2018 08:08:18 | BuildMirrorEnabled: False
07/22/2018 08:08:18 | BuildMirrorAxis: Vertical
07/22/2018 08:08:18 | RowsOfParts: 1
07/22/2018 08:08:18 | GrabLeavesCorridors: True
07/22/2018 08:08:18 | RepairAutoDoors: True
07/22/2018 08:08:18 | AutoHireCrew: True
07/22/2018 08:08:18 | PartToolTips: True
07/22/2018 08:08:18 | AutoSave: True
07/22/2018 08:08:18 | AutoSavesToKeep: 10
07/22/2018 08:08:18 | QuickSavesToKeep: 10
07/22/2018 08:08:18 | AutoSaveInterval: 600
07/22/2018 08:08:18 | SaveLostShips: True
07/22/2018 08:08:18 | LostShipsTokeep: 10
07/22/2018 08:08:18 | FtlAutoSave: True
07/22/2018 08:08:18 | ShowOnShipIndicators: True
07/22/2018 08:08:18 | ShowZoomedOutBlibs: True
07/22/2018 08:08:18 | ShowOffScreenBlips: True
07/22/2018 08:08:18 | AutoPauseOnLostFocus: True
07/22/2018 08:08:18 | ScreenShake: True
07/22/2018 08:08:18 | ShowMidpointFocusWidget: True
07/22/2018 08:08:18 | VersionCheckMode: Stable
07/22/2018 08:08:18 | EnableMetrics: True
07/22/2018 08:08:18 | PreferBorderlessWindowToggle: False
07/22/2018 08:08:18 | MasterVolume: 1
07/22/2018 08:08:18 | EffectsVolume: 1
07/22/2018 08:08:18 | InterfaceVolume: 1
07/22/2018 08:08:18 | ShowTutorials: True
07/22/2018 08:08:18 | AutoFtlJump: False
07/22/2018 08:08:18 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
2[System.String,Cosmoteer.Tutorials.TutorialPageState]
07/22/2018 08:08:18 | DefaultBuildTool: Grab
07/22/2018 08:08:18 | DefaultDecalTool: Grab
07/22/2018 08:08:18 | TutorialPageStates: System.Collections.Generic.Dictionary
07/22/2018 08:08:18 | PlayerColor:
07/22/2018 08:08:18 | EnemyColor:
07/22/2018 08:08:18 | NeutralColor:
07/22/2018 08:08:18 | MiniviewInCombatMode: Auto
07/22/2018 08:08:18 | MiniviewNotInCombatMode: Auto
07/22/2018 08:08:18 | MiniviewLockRotation: False
07/22/2018 08:08:18 | MiniviewSize:
07/22/2018 08:08:18 | ShowInteriors: False
07/22/2018 08:08:18 | AlwaysShowCommandWidgets: False
07/22/2018 08:08:18 | PreferShipRelativeAttackAngle: False
07/22/2018 08:08:18 | PreferWorldRelativeFollowAngle: False
07/22/2018 08:08:18 | ShipLibraryLargeIcons: False
07/22/2018 08:08:18 | AdHocFormations: False
07/22/2018 08:08:18 | BreakFormationToAttack: True
07/22/2018 08:08:18 | DisplayAllShips: False
07/22/2018 08:08:18 | ShowAdvancedCommands: False
07/22/2018 08:08:18 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
1[System.String]
07/22/2018 08:08:18 | DeleteFileOnStartup:
07/22/2018 08:08:18 | DefaultGameMode:
07/22/2018 08:08:18 | DefaultCreativeModeMapSize: 0
07/22/2018 08:08:18 | DefaultBountyModeDifficulty: 0
07/22/2018 08:08:18 | DefaultBountyModeMapSize: 0
07/22/2018 08:08:18 | DefaultBountyModeStarterShip: 0
07/22/2018 08:08:18 | WarnOutOfDateGpuDrivers: True
07/22/2018 08:08:18 | MPShipColorMode: RandomPerPlayer
07/22/2018 08:08:18 | MPBlipColorMode: FriendAndFoe
07/22/2018 08:08:18 | AutoPortForwarding: True
07/22/2018 08:08:18 | DisplayPublicIP: True
07/22/2018 08:08:18 | PreferLAN: False
07/22/2018 08:08:18 | DefaultServer: 0
07/22/2018 08:08:18 | ShowNewsOnStartup: True
07/22/2018 08:08:18 | ReadNewsArticles: System.Collections.Generic.HashSet
07/22/2018 08:08:18 | ShowNewsAlerts: True
07/22/2018 08:08:18 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String]
07/22/2018 08:08:18 | Starting main game loop...
07/22/2018 08:08:18 | Enabled mods:
07/22/2018 08:08:19 | deco_mod_N.deco_mod
07/22/2018 08:08:19 | Red.jfjohnny.cosmoteer_plus
07/22/2018 08:08:19 | Memory usage at time of crash: 185,118,720
07/22/2018 08:08:19 | Application state stack at time of crash:
07/22/2018 08:08:19 | Cosmoteer.Assets
07/22/2018 08:08:19 | FPS at time of crash: 28.1544
07/22/2018 08:08:19 | Running processes at time of crash: 7zFM, AdminService, AppleMobileDeviceService, audiodg, CACE, CCDMonitorService, Cosmoteer, csrss, ctfmon, dwm, ePowerButton_NB, explorer, firefox, fontdrvhost, IAStorDataMgrSvc, Idle, igfxCUIService, igfxEM, igfxext, IntelCpHDCPSvc, IntelCpHeciSvc, isa, jhi_service, LMS, LockApp, lsass, MBAMService, mbamtray, mDNSResponder, Memory Compression, MSASCuiL, MsMpEng, NisSrv, openvpnserv, ParameterService, PnkBstrA, PnkBstrB, PresentationFontCache, QAAdminAgent, QAAgent, QALockHandler, QASvc, Registry, RuntimeBroker, SearchIndexer, SearchUI, SecurityHealthService, services, SettingSyncHost, SgrmBroker, ShellExperienceHost, sihost, smss, spoolsv, svchost, System, taskhostw, unsecapp, vmware-authd, vmware-usbarbitrator64, wininit, winlogon, WmiPrvSE, WUDFHost,
07/22/2018 08:08:19 | System.Exception: Error loading mod: Cosmoteer Plus ---> System.InvalidOperationException: The node at path '<C:\Program Files\Cosmoteer\Data\ships\terran\ion_beam_emitter\ion_beam_emitter.txt>/Part/Components/Weapon/Emitter' must be a {} "group" node or file to use an Overrides action on it.
07/22/2018 08:08:19 | at Cosmoteer.Mods.ModOverridesAction.ApplyAction(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModOverridesAction.cs:line 22
07/22/2018 08:08:19 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 70
07/22/2018 08:08:19 | --- End of inner exception stack trace ---
07/22/2018 08:08:19 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
07/22/2018 08:08:19 | at Cosmoteer.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 325
07/22/2018 08:08:19 | at Cosmoteer.Assets.LoaderThread() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Assets.cs:line 290
07/22/2018 08:08:19 | at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
07/22/2018 08:08:19 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
07/22/2018 08:08:19 | at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
07/22/2018 08:08:19 | at System.Threading.ThreadHelper.ThreadStart()
07/22/2018 08:08:25 | Actual data hash: b9abaa05ba7dd01e25dde82fe4b6e0f3
07/22/2018 08:08:25 | Expected data hash: b9abaa05ba7dd01e25dde82fe4b6e0f3
07/22/2018 08:08:25 | Director received exit call.
07/22/2018 08:08:25 | Disposed default font.
07/22/2018 08:08:25 | Disposed XA2AudioManager device.
07/22/2018 08:08:25 | Disposed audio manager.
07/22/2018 08:08:25 | Disposed clock.
07/22/2018 08:08:25 | Disposed input manager.
07/22/2018 08:08:25 | Disposed graphics manager.
07/22/2018 08:08:25 | Disposed swap chain.
07/22/2018 08:08:25 | Disposed Direct3D device.
07/22/2018 08:08:25 | Disposed DXGI factory.
07/22/2018 08:08:25 | Closed Windows form.
07/22/2018 08:08:25 | Director received exit call.
07/22/2018 08:08:25 | Disposed window.
07/22/2018 08:08:25 | Disposed platform interface.
07/22/2018 08:08:25 | Closing log output file...
RedAndCosmoteer What in the damn wiggly universe das upside down fokin around is dat?
- Edited
Alfraks I tried to use the 0.14.2 mod upgrader on a mod that was already upgraded by the 0.14.0 upgrader.
The mod i tried to upgrade: https://forum.cosmoteer.net/d/3884/40
New version of the upgrader that fixes a couple bugs. CosmoteerModUpgrader_0.14.2_v3.zip
The latest upgrader should now work with your mod.
The upgrader seemed to run fine with your mod, though I noticed it already ends with _upgraded
? Did you upload the mod after it was upgraded? In order to fix your issue (if it isn't already fixed in the new upgrader), I need a copy of your mod before you tried to upgrade it.
Did the 0.14.0 upgrader actually work for you? It's crashing for me when trying to upgrade Cosmoteer Plus.
the mod upgrader did not upgrade any emitter. some weapons form my mod works fine with the old emitter tho with a broken fire delay, and other one jut crash the game.
(for exemple my jumper drone launcher works even without any changes to the emitter tho with a sound problem tied to the fire delay and my drone launcher mk2 crash the game upon construction. both have very similar code a they are basically the same weapons with different size.)
Walt that upgraded is from the last mod upgrader but whatever the problem was it is fixed but my mod can no longer use the default name and description of the laser... now i cant be lazy and now i got to do the strings file... im to lazy other than that it all works thanks for fixing the upgrader and doing your best to help the modding community we need more developers like you... sorry got a little mushy there XD
akinata Can you link me the exact version of your mod whose emitters aren't getting upgraded? They should definitely be upgraded, that's like, 80% of the purpose of the upgrader.
Lafiel It only adapted the emitters to the new format and broke all weapons by replacing weapon with the emitter as toggle which they aren't.
The only time a weapon ever worked as a toggle was if it was a beam weapon. Beam emitters still work as toggles.
- Edited
Walt
Well so I just did my first attempt on upgrading the Bloodcultmod, in theory it works, getting no crashes when starting up, however:
-Blood Cult Bounty Hunter seems to be broken now, all other ships are gone (explode or something similar as I get the credits regardless) the moment I jump into an area.
-Hunter/Primal Hunter do not penetrate shields anymore as they did before.
-If I target a part, with the Primal Hunter selected, only the left barrel fires at the part, instead of all three.
Here´s the version upgraded with the mod upgrader:
Bloodcult_upgraded
Thank you in advance, even if I manage to fix the stuff myself in the Bloodcultmod, it´ll still help others if these things in the upgrader get fixed.
Oh and thank you for the mod-upgraders in general as they provide quite some help.