I'm just doing the roof counter parts that are needed. Since many are supposed to be roof weapons anyway; only problem this was not possible in the past until late 0.12/0.13. Priority is based on whether it's that needed. The large 5 barrel double turret will get a counter part given spritting time. The Bioenergetic weapon has always been an internal retracting weapon. So yeah it will be updated sometime.
The phaser lance has targeting problems in a dual setting just like all dual barrel turrets. The reason is AI and weapons scanning. Since it's a fixed spinal weapon it needs LOS but in a dual setting it's off center of the ship from where the AI takes target. For the same reason a turret's main weapon has to be at the center while the shot is misplaced, hence, they tend to miss more. The second weapon is usually off center so it won't miss (or less often) but because of that it doesn't get the same target scan. So it fires differently. With the new features it's possible to force the second weapon to fire but this is a bit risky.
There may be other game mechanical reason I don't know. But the long charging time may contribute to the phaser lance not always be ready when it has LOS. In any case it fires at a range of 300 or 75 more than vanilla missiles.