Do’s, and Don’ts for MODDING!
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Okay! I like to make an objection on DO get Paint.net, read the one below.
Do get the right sprite maker for yourself
Don't get the one people shove on you, but look into all the spritemakers, and chooce what fits you best, by that you get the best experience and get your own original style better!
DON'T steal other peoples work
Don't steal the sprites from other peoples work, it makes you less original and eventually people will notice, and you get a warning from a moderator.
I like to make an objection on DON'T make joke mods, read the one below.
DO make mods you like
Make the mods you like to make! Even if they are funny and useless, don't make mods that are focussed on purely downloads, and you don't like it yourself!
More coming soon!
I'm gonna go with, do reference vanilla game files instead of copying them if you are reusing assets. You've got no idea how many times I see people reupload the same sprites and the worst one: shield.shader from the vanilla game so there's 40 versions of the same file amongst mods.
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DON’T constantly hassle YouTubers to use your mods.
It will just make them hate you.
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DO get other people to test your mod and take a look at your sprites. There may be something in it that missed.
jbox1
Do NOT make a part a wedge.
If the wedge is of an pre-existing shape( e.g. armor wedges) , make the wedge the part.
Had some experiences with making a wedge out of a shield in the past...oh the horrors...
jbox1 DO use version control software (like GitHub) so you can easily manage your versions and so you don't have to reupload and change download links for every update.
Also, add Sublime Text to the text editor part