I recently created 3 modded part concepts
Cosmoteer 0.14.0 - New Thrusters, Engine Rooms, and lots more!
So no new weapons?
All the bugfixes!
Need Starter to Veteran ships for Singleplayer ? go here:
https://forum.cosmoteer.net/d/5536-type-14-ships-for-0-14-0-evolving-lore
SpaceCat hmmmmmm
Awww yeah. New thrusters at last!
Ok, i tried my second 14.0 MP game, and.... as usual RoD kill me
But, it was really wery deep in RoD And Walt, ships really tried to go trought the other one, this time we just get stucked togethed due to shape.
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Next on the Roadmap are weapons. Saying I'm hyped is an understatement.
Oh why can't we have all the stuff on the roadmap til 0.14.5 already?!
Edit: Since thrusters are now more powerful a close combat/ramming weapon would make sense too. (Though I'm sure it's somewhere up there)
BaseMe2 maybe shotgun style weapons for close combat?
14.0 stable has certainly motivated me to design new ships and convert old ones.
... new weapons are on its way to stirr it all up again!
(... waiting for the option to disable collission avoidance ...)
SpaceCat You can change it yourself in the coding lol
ShakeshaBererund i like vanilla because i like multiplayer
(i also like the taste of vanilla )
MeraneraIt is vanilla lol..... its like an exploit.
Amazing update. I like the new thruster system, and how it rewards not to use the boxed-in thruster clusters anymore.
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@Walt i cannot send you conection issue, because now MP works, but i have to complain a lot about moving system of ships, so lets go to screen 1 sumo, if you are loosing, just pusch out of RoD. (@SpaceCat you doubt if sumo is used a lot, yes it is)
screen 2 when i gad badly damaged by RoD, please let me to go back to circle (check where are thrusters firing)
screen 3+4 i realized what will that 100% sumo ship will do, and issued order for module in time, why is goes to desired destination by worst possible way?
screen 5 - how could I this comment?
Last but not least, can be setting stored somewhere separatelly, like ships are? Switching versions usually set setting to default.
And, there is prove that big thrusters are completelly useless for attacking:
1- enough thrusters to fly in any direction, but battle ground situation change every sec,
so my ship was not able to decide which thrusters to fire to go
2- so this situation was about 1,5 minute long, my ship on spot not moving at all, when enemy ship get destroyed, my ship start to move again , not happy :S
When a ship refuses to move even though it should be able try changing the flight direction, it can sometimes help.