This game is obviously a ROBLOX rip-off. I'm out.
Cosmoteer 0.14.0 - New Thrusters, Engine Rooms, and lots more!
Ok, this statement:
and this situation:
Darkhold Next patch: gatling laser and railgun
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After a very pleasing official tourney i am quite happy with the new thrusters and new speed!
@Walt i think most players would agree that with faster ships (which again is a very good thing!) we are in need of even bigger ROD sizes.
looking forward to weaponry updates
regards
(PS.: permanent collision avoidance is a constant annoyance)
SpaceCat Yes, RoD size, is terrible in FFA. In teams its more or les ok.
By the way, i apreciate you style of fight, you are one from few who do not push out of RoD enemies even if you can.
Check this screen,Ii was thre for ages, ship did not want to touch ships turned into junk. Even if i ged damage from crash into it, i wold like to turn and get back to fight, not involuntary be observer of rest of game.
Mc2 if you put some thrusters in the middle you won't be stuck in that situation every time the side of your wall falls off. It will probably still be slow, but at least able to move.
I think blowing up somebody's thrusters and leaving them stranded is a perfectly good way to win. Internet spaceships is not a gentleman's game where you take turns focusing weapons until one player has no more weapons.
Yeah, I see that there are reverse thrusters only on one side, so the ship can't back away from the wreck. That's why it isn't moving.
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nop Exactly, sips do not want to touch that junk , unfotunately it even do not try to reverse, there were some parts up not captured , it tried to avoid any contact and used only smal thrusters there to fly sideways. I tried several orders, not only that one captured, nothing help me to get from that situation.
In case that there will be implemented damage taken from collision, its fine, but even to get some damage from colision is more acceptable for ship than staying in battlefield like not flying duck :S
Walt I realize why is flanking and trying to orbit someone almost impossible, especially when you face one of these triangles.
•The Standard, Large, and (newly-added) Huge Thrusters now require some amount of time to achieve full thrust. The Standard Thruster takes 1 second to achieve full thrust, the Large Thruster takes 3 seconds, and the Huge Thruster takes 6 seconds.
But to reach zero thrust from 100% is instant.
So, ship which want to outmaneuver other ship, which just turn only to face enemy ,react to changing situation by using thrust with huge delays, while ships which face it just shot down thruster which are opposite to turning, while thrusters used for turn are still on 100% thrust. Means that turning to face enemy is instant, and trying to outmaneuver has huge delays due to trying reach 100% thrust if are not used small thrusters which lack speed.
What about balancing it by adding same time to decrease from 100% thrust to 0. ?
@Walt cannot wait for new movement orders, but I have one question, what will do Halt? it will stop ship on spot or it will cancel last order and return to previous one?
Both options are good, very often I issue order to wrong ship by mistake ( in multiple ships game) and have to make correction (key to return to previous order would be big help), and very often I want my ships just to stop asap.
What about both of them, like Halt for stopping ship, and return order for onestep back in orders?
@Walt I'm not sure where to post this... but something... weird happened. I let a few minor updates happen on my computer, and suddenly, the built-in mods folder is missing! What do I do? ;-;
MaxwellCharlie Weird. Just reinstall the game.