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  • Cosmoteer 0.14.0 - New Thrusters, Engine Rooms, and lots more!

Mc2 I agree your ship should have been able to move straight forward by combining the forward thrusters with strafing thrusters. It used to be able to figure out how to do this, but maybe regressed. Should be pretty easy to reproduce, I'll try it later.

    When a ship refuses to move even though it should be able try changing the flight direction, it can sometimes help.

    • Mc2 replied to this.

      Looking at it again, your ship didn't have enough thrust to right itself. I tried some things and it is still pretty smart about figuring out how to fly. Like Equalizer said, changing flight direction to NE or SW (ship-relative) might have worked.

        Equalizer nop
        Tryied out to change attack direction, nothing help in that battle :S Unfortunatelly I did not tryied to move without attack order 🙁
        Nop similar like previous battle when my ships stop to move, but that battle there were thrusters only to two sides.

        Looks like time to change thrusters to small.

          This game is obviously a ROBLOX rip-off. I'm out.

            Ok, this statement:

            image https://i.imgur.com/AXvc017.png
            and this situation:

            image https://i.imgur.com/a0yAKkr.png

            image https://i.imgur.com/ggbac4q.png

              Walt honestly we need some new vanilla weapons

                After a very pleasing official tourney i am quite happy with the new thrusters and new speed!

                @Walt i think most players would agree that with faster ships (which again is a very good thing!) we are in need of even bigger ROD sizes.

                looking forward to weaponry updates

                regards

                (PS.: permanent collision avoidance is a constant annoyance)

                  SpaceCat Yes, RoD size, is terrible in FFA. In teams its more or les ok.
                  By the way, i apreciate you style of fight, you are one from few who do not push out of RoD enemies even if you can.

                  Check this screen,Ii was thre for ages, ship did not want to touch ships turned into junk. Even if i ged damage from crash into it, i wold like to turn and get back to fight, not involuntary be observer of rest of game.
                  image https://i.imgur.com/GSmcqtC.png

                    Mc2 if you put some thrusters in the middle you won't be stuck in that situation every time the side of your wall falls off. It will probably still be slow, but at least able to move.

                    I think blowing up somebody's thrusters and leaving them stranded is a perfectly good way to win. Internet spaceships is not a gentleman's game where you take turns focusing weapons until one player has no more weapons.

                      nop Check screenshot more properly 😃

                        Yeah, I see that there are reverse thrusters only on one side, so the ship can't back away from the wreck. That's why it isn't moving.

                          • Edited

                          nop Exactly, sips do not want to touch that junk , unfotunately it even do not try to reverse, there were some parts up not captured , it tried to avoid any contact and used only smal thrusters there to fly sideways. I tried several orders, not only that one captured, nothing help me to get from that situation.

                          In case that there will be implemented damage taken from collision, its fine, but even to get some damage from colision is more acceptable for ship than staying in battlefield like not flying duck :S

                            Dalas120 thanks!

                              a month later

                              Walt I realize why is flanking and trying to orbit someone almost impossible, especially when you face one of these triangles.

                              •The Standard, Large, and (newly-added) Huge Thrusters now require some amount of time to achieve full thrust. The Standard Thruster takes 1 second to achieve full thrust, the Large Thruster takes 3 seconds, and the Huge Thruster takes 6 seconds.

                              But to reach zero thrust from 100% is instant.

                              So, ship which want to outmaneuver other ship, which just turn only to face enemy ,react to changing situation by using thrust with huge delays, while ships which face it just shot down thruster which are opposite to turning, while thrusters used for turn are still on 100% thrust. Means that turning to face enemy is instant, and trying to outmaneuver has huge delays due to trying reach 100% thrust if are not used small thrusters which lack speed.

                              What about balancing it by adding same time to decrease from 100% thrust to 0. ?

                              Mc2 Anything that helps small ships to out maneuver huge ships is good IMO. However, this may cause some problems in basic movement. Ships may overshoot themselves more often in a face on fight.

                                samepage Exactly, overshooting turning and showing sides or even back will make big brawlers ships less stronger and dominant, that will be good for variety.

                                Outturning and from its coming outmanouevering of much faster ships is now really ridiculous.

                                  Mc2 What about balancing it by adding same time to decrease from 100% thrust to 0. ?

                                  I tried this when I added the ramp-up times for thrusters, and trust me, you do not want this, it is terrible for maneuverability.

                                  Walt Can imagine, but how to balance that advance for turners? , lets see what next update will bring.