Drakador_Chaos Tson
I also have a summary of my Assault-Class Ground Combat Force, turns out I have 4 units, not 3! They are meant for the 2nd module, but if needed I can break one off from the squad and have him (technically "it," gender has limited functionality in the Collective) found somewhere in the station.
Gatter (GADR) - Grumpy, Standard Soldier model, Energy-based Jetpack
Volks (VOLX) - High-Strung, Melee Breacher model, Homing plasma disc
Rick (RYHC) - Sarcastic, Motivational, Mk-II Squad Leader model, Charged Coil Rifle, Dynamo-based generator
Tinsel (TNSL) - Wise, Standard Soldier model, Photon Missile Launcher
==BEST ASSUMPTION OF MODEL STATS AND STANDARD EQUIPMENT==
[Standard Soldier]
DG: 60
SG: 7
FS: 65
Gaussian Assault Rifle --------- +25 ----------- 3
Laser pistol ---------- +50 ----------- 1
Ionized Shortblade ---------- +45 -------- Melee
Charged Plate (Advanced | 45)
Rechargeable Shield (Energy | 20(+5))
[Melee Breacher]
DG: 85
SG: 16(10)
FS: 20
Wrist-Mounted Laser Claw ------- +70(Orig: +50) -- Melee
Flamethrower ------------- Whatever you have planned for a flamethrower, I guess?
Throwable Sawblade disks x20 --------- +30 ----- Thrown(Ranged, uses SG instead of FS(or whatever firearms use for damage), 1 unit consumed per use)
Piston-Enhanced Servomotors (Advanced) -- Adds to SG (6) and Piercing ability (+20) of melee weapons. Bonus is lost if limb used to strike is damaged.
Light Assault-Class Forcefield (Energy | 30)
[Mk-II Squad Leader]
DG: 70
SG: 10
FS: 85
Laser Machine Gun ------- +50 ---------- 6
Modified Heatsword --------- +70 --------- Melee
Multi-functional Service Tool
Communications Array
Power Drill ------- +20 -------- Melee (Mostly used as Utility)
Compressed Crystal Plating (Advanced | 90)
Advanced Rechargeable Shield (Energy | 50(+10))
[ADDITIONAL EQUIPMENT]
Gatter
Energy-based Jetpack - Allows for vertical movement and hovering. Needs a certain amount of time to recharge between uses. In-combat duration: 2 turns, cooldown: 1 turn
Volks
Homing plasma disc ---Specialty: Seeks enemy and then returns to user ---- +60 ------- Thrown
(Note: Piston-Enhanced Servomotor bonus does not apply to this weapon or Throwable Sawblades)
Rick
Charged Coil Rifle --Specialty: Requires 1 turn to charge, deals triple damage------- +70 ----- 1
Dynamo-based generator (Improves Energy generation and gives droid-based user an additional action per turn. Bonus is lost if Back is damaged (Alongside Communication Equipment))
Tinsel
Photon Missile Launcher -------------- +50 ---------------- 1(Area damage)
These 'droids are pretty difficult, but aren't necessarily game-breaking. They're just high-level, so to speak.