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Dalas120 If lateral thrust is staying, can it be applied evenly to all thrusters?

I forgot to mention that the reason I removed lateral thrust from the larger thrusters is that it really doesn't work well with the ramp up times. Ships start moving in weird ways. I'm not exactly sure why yet, but I removed it to fix that problem.

Anyway, I just removed lateral thrust from small thrusters, so let's see how well that works. If it causes issues with the A.I., then the real solution is to fix the A.I.

    Walt Great, looking forward to the next RC!

    Hope you can track down that small thrusters bug

      Dalas120 I can confirm your fuel usage findings, and it's actually even worse than your estimate: It's exactly 30 power/second at full thrust. (The actual bug is the per-tick fuel usage is about 1.666, which is getting rounded down to 1. I'll fix this for the next RC.)

        Walt Maybe consider toning down the buffs to large and huge thrusters if small thrusters are getting their power consumption nearly doubled (or keep the small thruster power consumption low).

        Edit: on second thought, maybe not. It's still early

          Dalas120 Yeah I think I'll just set it to 30, since that's what it effectively was and seemed about right.

            Dalas120 I also agree with NOP that lateral thrust should be normalized, either by removing lateral thrust from small thrusters (my personal preference) or adding 10% lateral to all thrusters.

            I also agree but would prefer all thrusters 10% rather then no lateral-thrust at all.

            Walt

            Thrust: 1000 -> 2000
            Power: 500 -> 400

            This of course makes ships in general considerably faster, which may or may not be a good thing

            If we got faster ships we will need a bigger area to maneuver in Multiplayer.
            Mp is alread going from free infinite space to fight the ring of death. (including the ROD wining the official tourneys last round.) This might all change with having other game modes where fast & long -distance travel actually matters.

            I liked your idea of significanly speeding up (shorten) the ramp-up-time of thrusters & intruduce a ramp-up for all thrusters more then making them hyperfast (dont get me wrong i'm a fan of ludicrous speed. 😃 )

              Powerslides in space, here we come. I'll probably replace all my large thrusters with standard and huge. When you're always moving forward, huge thrusters are pretty good at staying ramped-up through turns given enough leverage. The ramp-up is most relevant when accelerating from a standstill or changing flight direction.

              This looks like an incredible update! Cannot wait for it to come out!

                Tson Thats too small. Il post the carrier i made about an hour ago,

                  Damn daniel, new stuff

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