Walt
Thrusters used to have a balance of:
- Surface area
- Cost
- Thrust
Where higher thrust:surface came at higher cost:thrust and thrust:power was 1:1.
Now ramp-up time is a fourth attribute. The existing balance of thrust:surface:cost still exists but ramp-up time just cripples the larger thrusters.
You're suggesting making a 1:1 relationship between thrust and cost, effectively factoring them out, such that the only balance is between surface:ramp-up. On paper that's fine, but currently ramp-up scaling is more exponential while surface scaling is more logarithmic.
And those aren't the only four attributes of thrusters. Thrusters also have an exclusion zone behind them, making larger thrusters harder to internalize and protect (especially when paired with engine rooms). Small thrusters have a "grid-ability" advantage that can not be ignored. This attribute can not be factored out -- it wouldn't make sense for all thrusters to have the same exclusion zone. Width is more valuable than height, but height is not free. You save so much height by stacking small thrusters that you can fit an extra row compared to larger thrusters.
Small thrusters still having lateral thrust gives them yet another attribute unaccounted. Normalizing lateral thrust for all thrusters factors that out.
A more complete list of attributes to balance, for reference:
- Cost
- Thrust
- Power
- Width
- Height/Exclusion
- Lateral
- Ramp-up
- Engine Room Potential