ABANDONED MOD (no download links)
not to spam but here are some dual heavymachinegun ships i made:the rebel lion and rebel puma
cool
YAY!!!
this trailer music sound like im playing strike force heroes 2 campaign 1 space station
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darkgalaxy30 That's because you are, just in a different universe where GlobeX (or the SFH) doesn't exist.
Bevan every decal mod with a scale larger than 'small' will crash with Kroom's Decals loaded
Found a bug. Game crahes after the jump with some weird error message:
System.ArgumentOutOfRangeException: The high parameter must be greater than or equal to the low parameter.
@Ultranova Mezmerro
Sounds like a lack of a ship in a certain price range, but that would have been discovered ages ago...
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Happens on tier 3 and higher. Probably have something to do with the inclusion of ship squadrons int the update, because i only saw single ships in unbugged systems.
It's getting ridiculous. Four bugged tier four planets in a row. Unironically literally unplayable
Mezmerro Probably have something to do with the inclusion of ship squadrons int the update
Ah, no it's not. I was messing around with the values for the Campaign to evenly spread ships around instead of shoving most of the higher up ones into the highest up sectors, but I'm pretty darn sure that I triple-checked, if not quadruple-checked the tiers.
Also, it would be nice to have a log and the save file, because otherwise I'm going in rather blindly.
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so i was building a ship and i decided to test something and i dunno if this is already known but 1. the beam cannon only needs one black space for its beam 2. you only need two phantom reactors and around 30 crew to perma shoot its stable beam. heres a module
chief_chaman478 it can almost perma shoot on the burst mode
this can perma shoot the burst with only one extra phantom reactor
chief_chaman478 1. the beam cannon only needs one black space for its beam
Known, but I can't fix it. It's not possible to fix.
chief_chaman478 2. you only need two phantom reactors and around 30 crew to perma shoot its stable beam.
It's going to become a lot harder to have beam cannons on your ships in a few updates to come.
chief_chaman478 this can perma shoot the burst with only one extra phantom reactor
Time to implement area power drain.
Ultranova It's going to become a lot harder to have beam cannons on your ships in a few updates to come.
suppose perma burst is op
Ultranova Known, but I can't fix it. It's not possible to fix.
i know nothing bout the code but i would have thought its possible to make the beam like a half block wider on both sides but oh well
Ultranova pls no... also has no-one abused this yet or did ppl instantly figure it out
chief_chaman478 No one's abused it yet, but I like future proofing my parts.