Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap
  • [deleted]

TurboTwinky28 ikr it's funny
One if the funniest is the first AA truck you get

Can you also add the USSR logo as a decal?

Doge420GoodGuy oh nice. cant wait till it gets added

    Working on a Flag ship for the communist union! so every weapon that gets added counts to make a powerfull ship! heheh (might use some elements from the star wars mod in it for the 1x1 generators and shields... kek)

      Buble shields are for the wrak, Kommunists use deflector shields!
      I need to make those...

      already finished up my flagship... 16 of the huge ones and around... let me look for a sec... 116 disruption lazers... though im gona change the ship more whenever more weapons get added geheh...

        The_Bloodnaught My flagship has over 30 (maybe...?) Big Roof Kannons and over 244 disruption lasers, they will get a big buff, due to them costing much, using much more power than the small laser, and (nearly) having the same stats as it.

          Doge420GoodGuy
          So, today I tested this mod for purposes of the 13.6 working mods list and found out 3 things:
          1. The mod is indeed working on 13.6
          2. The "loggo" has most likely the wrong name, so cosmoteer doesn´t find it.
          3. The wall on the Big Roof Cannon is too thick:

          image https://i.imgur.com/DpNUo6x.png

          There might be other things, or those that I found might be intended, I just thought I should notify you.

          In Soviet Cosmoteer ship builds players.

          Drakador_Chaos The mod update wil come out in approx. 3 days, my mod is a mess atm.
          Also

          New upcoming features!

          Buffed the Ultra Thruster (It was too weak at its cost comparing to other moddded hrusters.)
          Buffed the disruption laser, it was too weak too
          In near future adding another roof mounted
          artillery laser, it will possibly disable the part it hits for 2 seconds and drain some power, stats will be slightly balanced around vanilla, but not completely, i like to have my parts as i want to

          Doge420GoodGuy can i use your Engins for my faction?

            May_the_Harpy Yeah sure, pretty amazing, huh?

              You should add a Tsar Bomba launcher, which launches a bomb with a powerful explosion.

                G4L4XY I wont, there are plenty of nuke mods, but i will add a Bolter turret!

                Doge420GoodGuy Yeah i also thought so, the weapon will come out in 2 updates, since im kinda off with the sprites, and im basically remaking a gun that didnt work previously. +Working on better previews of the guns

                Dumb You dare use APHE? In the the blessed Tower of Stalin. To the gulag with you. if you need to use APHE in a Kv2, you clearly are not good enough to use the tank. APHE requires many workers and potatoes to produce and HE is far sufficient

                But seriously, use the HE on the turret traverse area. It's a great shell trap and the shrapnel goes down into the ammo racks through the very thin roof armor. Also, if you are aiming at the front of a tiger, aim right underneath it. the shrapnel and explosion rips the floor armor apart

                Doge420GoodGuy Your weapons are no use for the most mightiest of all fighters in the world: The Glorious PO-2, also known as The 2-OP. You willl surely fall to your knees once you hear the roar of its mighty engine...