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Oneye isn't one of your tips to have multiple control rooms?

    CursedPh4nt0m This guide totally works for smaller ships, but I kinda HAVE to clump reaktors to power some max-sized battleship´s weapons and shields.

    Everyone else doesn't. Not more than a couple where shielding around corners, maybe three for an acute corner.

    BattleCruiserCommander isn't one of your tips to have multiple control rooms?

    The purpose of multiple control rooms is so that you can't be shut down by concentrated fire. A square of four control rooms isn't helping at all over what one control room provides, and you're going overboard even if they were singles. Unless your ship is designed to break into independent ships you probably don't need more than three control rooms and two is usually enough.

    Atarlost the ship is designed to handle a bunch of tiny ships, and maybe 1 to 2 biggies.

      Besides, I think if a cannon shot shoots one of them, I can relax knowing the ship controls are fine.
      image https://i.imgur.com/uAg347Q.png

      Are there any "Do's and Dont's" on this ship?

      Judge-Class Star Destroyer
      image https://i.imgur.com/CjYD33r.png

      BattleCruiserCommander Multiple control rooms Yes, but still 12 is bit to much for this ship size, instead of that you can have 3-4 but better protected for same money, and still some additional weapons/shields/thrusters.
      Sensors have no additional effect if stacked so 1 is enough, they drain a bunch of energy, and lot of crew, for just little bit longer line of sight now, and no change to that soon. And placing reactors at 4 together is no perfect as well, expect you are fan of huge explosions 😃

        the_guy545 I can not help you with that because it is almost completely modded. Sorry.

        Oneye Oh. Ok. It's fine.

          the_guy545 I can only think of one "Do": Build and use ships your computer can actually handle. It once took me several hours (don´t remember exactly, but it was quite some time) to build a ship that just made my game crash. That absolutely wasn`t worth it. My computer is pretty bad (guess u could use the term "total garbage") and I instantly knew your ship would rather kill my game than my ships.... Got no useful tips regarding this one for that reason.

          PS: Sry, can`t stop writing!

          Oneye
          Do's: -move your shields outwards to prevent rockets from exploding near your ships hull. (This DOESN'T replace point defense!)
          -build and use ships your computer can actually handle.
          -check the explosion range of reactors (and other explosive parts) while building a ship in creative mode. ("Self destruct" has proven quite useful in that regard.)

          Don'ts: -use too many shields at a single spot.
          -rely solely on shields. Taking them down is way easier than you may expect.
          (-be an asshole. This one should be self-explanatory.)

          CursedPh4nt0m My computer is a lot better than yours apparently, as my computer can handle about 5-8 of these, and perhaps 10-15 of these if I go to 1/20th speed using the Tweakscale mod.

            the_guy545 So that's how the mod is called. Was wondering all the time how you could possibly use 1/20th speed... Thx

              • Edited

              CursedPh4nt0m there are a few mods that change the time speed, for example speedset mod

                25 days later

                Oneye Thing Nr. 7 is not Valid any more.

                And i have one very importatnt advice:
                In case you spedn hour of designing ship, and than you forget to save design, go and dig in Autosave files, most probably you find your usaved ship there if you realize soon enough.

                  Oneye Thing 2! (suggested by jbox1 )

                  •Do place shield projectors behind a layer of armor (or even another shield!)

                  Thing 3! (again, suggested by jbox1 )

                  Do use internal thrusters!

                  I won't do these because it looks ugly and doesn't make sense

                  Catelyn It looks ugly, that is true, but it make sense. You find yourself in MP how much it make sense.
                  And even in BH, you can find out some advantages of good design.

                    Mc2 in my opinion good design is not horrendously ugly and also functional, also where do the flames go?

                    • Mc2 replied to this.

                      Don't forget to put at least one weapon or you will get killed without a fight

                        • Edited

                        Catelyn
                        Good design for combat ships is always fully oriented on performance, every credit spend on decoration will make difference between death crew and living crew 😃
                        Ask yourself, will you serve on very good looking ship, in case that it is obvious suicide?

                        EDIT: that ugly hole inside ships are from my point of view strange and i do not like them too.

                          Catelyn If you don't like them you don't have to use them, but do note that this is a guide for combat ships. Plus, I could not ever make a guide for designing "good looking ships" because everyone has their own preference. for example, I think some of my newer painted walls look nice, but someone else might not even look at the paint and just yell at me for it being a wall.
                          You can't please everyone, I think I have found a good balance between looks and usability, but many others don't think so. Cosmoteer was built to be a combat game, not a game focused on looks. But the fact that we can make our ships look nice is a great gift, and I am not scolding anyone who does.