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not using blueprint mode for building

Not play cosmoteer

Just delete cosmoteer then throw your computer out of your window

I've added some things to NOT do!

    Things not to do when building? Dont use old mods

    Don't rely solely on compartments. This game is a work in progress and anything could change.

    Oneye changed the title to Do's, and Don'ts For BUILDING!.

      Do sheild spam!

      Do place sheild projectors behind a layer of armor (or even another sheild!)

      Do use internal thrusters

      Never place exposed thrusters

      • Edited

      Anybody else have things to Do or Don't?

      Oneye Do use corridors

      Don’t clutter your space with unessacarry equipment, or block corridors

      Don’t use convear belts on small ships (its not worth it!)

      jbox1 Bringing a whole new meaning to "Planetary fortress".

      Oneye Don't forget that Fire Extinguishers are the Best Part in the game! (Thus, Create massive blocks made out of them)

      • Edited

      Sombreroman I will leave this and jbox1s out of the "official" guide seeing as they are somewhat "controversial". But thank you!

      jbox1 Actually the 2nd one is good lol.

      Sombreroman I use this building code for small ships

      • Protect the control rooms and be sure to have enough of them on large ships that they aren't a vulnerability.

      • Don't put ammo, missile factories, power plants far away from the things they supply. Crew are really slow, inefficient and costly at moving things any further than about 2 tiles.

      • Put turning thrusters as far from the center of the ships as possible so they have more leverage (faster turn with less thrust). This of course can conflict with ensuring they aren't really vulnerable.

      • Be aware how long a ship takes to 'power up'. A ship that is reliant on power storage can be vulnerable a long time in a multiplier game if the game is set to have them start empty.

      • Design ships with a role / combat tactic in mind. A ship that tries to do everything will almost always do nothing well.

      • Expendable parts (crew compartments cough) can be used as pseudo armor.

      • Be aware of where the doors are. An important door that is missing can greatly weaken shields or slow cannon rate of fire. It is also easy to have unnecessary doors.

      Equalizer Looks like I will have a lot more to add... Thanks!

        Oneye "Don't rely solely on compartments. This game is a work in progress and anything could change."
        Aurellia

        This seems a bit odd. Compartments are the most efficient way to maximize a ship's potential.
        Just because it could change, doesn't mean it's currently inefficient. Open ships just aren't as efficient as modulized ones.