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octo nice

This will help a lot of struggling people.

Nice.

I would disagree with the reactor statement about keeping the number below the green bar. You should instead watch how your ship performs in battle. If you are fighting a long battle, and you see the lightning bolts above your reactors, your ship is under performing, because it cannot power everything on your ship. So your performance goes way down and you get destroyed faster.

I would only suggest half the reactors if you have a ship that has more than one attack front. So you don't need full power, or missiles/ammo since only one face can attack at a time, the other side is not using anything after it has recovered.

If u find a mistake I would like to correct it so send where you found it and what is the mista, like so
"In the 3 line of the large cannon u wrote teh instead of the"
Thank you😊

octo In fact u can run 2 standard cannons on 1 ammo factory

I think one ammo factory can support three . And about factories and cannons and launchers, they don't explode when empty, what explode are the ammo and missiles stored in them. (Plasma batteries don't explode though.)

    • Edited

    0huixuan0

    I think one ammo factory can support three

    No they can support two standard cannons if u want the cannons to whoot nonstop.

    what explode are the ammo and missiles stored in them

    yes but if used right u will always have ammom and missiles in them

      octo Maybe mention that shields and thrusters don't need to be placed on the outside of the ship.

      Also currently ammo factories are almost always put very close to cannons (within 1-2 tiles) since cannons use ammo so fast and crew are kind of slow at moving ammo (also applies to missile launchers and factories).

        octo In your thread title, its spelled 'guide'. There is no word 'guid' and it would be pronounced 'good' if there was. The 'e' at the end makes the 'ui' sound "ii", And without the 'e' at the end, the 'ui' sound becomes 'oo'.

        The first paragraph about the Laser weapon.
        Fixes included. Capitalization, spelling, grammar, removal of slang for clarity. I will get to the other paragraphs later if you want me to.

        This is the basic weapon of Cosmoteer and is also the weakest. The laser needs a lot of energy to fire which will require more reactors. Besides the high cost of reactors, they are also very explosive when destroyed. So the laser can be used as a great secondary weapon system but not as the main weapon on larger ships. For small ships, the laser is the mainstay for weaponry because it can fit snuggly on small ships that have little room for bigger weaponry.

          WillieSea I have made walls for a long time now, and well that is a good idea and would perform well on a wall with a lot of shields, I like to balance power with placement. In a wall with ~a shield every 8 blocks (the ratio I like to use) having fewer reactors bet placing them closer to the eb and shields with storage under the ones I didn't "cover" is a better idea because it minimises the cost and explosiveness. (At least that's what I've found.)

            Oneye All true.
            I prefer to place armor next to the generator on the side its likely to get attacked from. This protects it while still allowing room for crew to access the power. I never use batteries, because it just causes more work the for crew, when I would rather the crew was filling guns, rather than some backup. Batteries are okay if its a short battle, but unless you greatly out-gun your opponent, that never happens.

            WillieSea Yes, that is also true.

              octo changed the title to The starter guide you all need (and advance guide).
                4 days later

                update! added pd, fe, crew, structure, sensors, thrusters and storages

                  3 months later

                  Big thx to Orb for updating the laser part!

                  8 days later

                  (Got some free time so I´m gonna check/improve the cannon parts. I´m kinda lazy so please don´t expect too much.)

                  The standard cannon has pros and cons.
                  pros: high dps (damage per second), doesn't use alot of ammo, doesn't use alot of energy, but can penetrate blocks.
                  cons: volatile, needs ammo to shoot, takes more space than the laser.
                  The standard cannon has a shorter range than the large cannon and deals less damage but needs much less ammo to shoot, In fact you can run 2 standard cannons on 1 ammo factory and they will keep shooting.
                  Standard cannons can be used as the ships main dmg source but they are weak against shields. Standard cannons explode when destroyed.

                  The large cannon is quite like the standard cannon and needs ammo to shoot, but unlike the standard cannon, the large cannon needs a lot more ammo, you should use about 1.5 ammo factorys per large cannon. While not shooting fast, every shoot will do high damage and can penetrate a few layers. The large cannon has a long range and will usually start shooting first, but its shells are slow and will take some time to get to their taget. Large cannons explode when destroyed.

                  (PS: English isn´t my first language neither so there might be some mistakes, but please be considerate.)

                  11 days later

                  octo Awesome Guide! I didn't Know the Exact stats of a Laser Turret!

                  octo I think you should remove this part because It's kind of confusing.
                  image https://i.imgur.com/1Qb0jPj.jpg
                  Or at least replace it with "Thrusters are the most efficient way to move your ship."

                  This post should be pinned. All new comers should know about this.

                  thatPolarBear 👌