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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

Hades I don't know how to get blackhole to pull everything. But first, i can do this: a big laser that shoots a slow-flying big, unmanaged projectile, which in a few seconds will slow down and explode in a large radius with enormous force.

SunriseSP that would be a Supernova launcher. because that name would be better for something that acts like that ghehe.. if you can make the explosion white-ish with blue (think about lightning but then with white on the edges and blue on the inside) because a black hole doesn't really do that so it would make no sense for me..

Hades I don't know how to make blackhole do damage if it's just slow to fly (or stand in place). So first I'll make her exploded. Maybe after the blast, she's not going to disappear (if blackhole have a long animation). It will create the gradual damage effect.

SunriseSP i don't really understand this one bro! a black hole sucks everything in so if it explodes you create something else but if that's the only way then it is. appreciate the work anyway!

Hades i missspelled... i meant 12.8

    Update!

      SunriseSP Will you ever add other weapon types rather than fire thrower, lasers?

        JohnStar145 They are scheduled for the next update.

        Cant use the mod... Heres the error:

        Error loading mod SunriseSP.weapons_mod(1.0.1): System.IO.FileNotFoundException: Le fichier 'C:\Program Files\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt' est introuvable.

        Nom de fichier : 'C:\Program Files\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt'
        à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
        à System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        à System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        à System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
        à System.IO.StreamReader..ctor(String path)
        à Halfling.ObjectText.OTFile.Parse() dans C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:ligne 293
        à Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) dans C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:ligne 94

          15 days later

          The mod does work. The version you want it the 1.0.1 version. It may say 0.12.8, but it works for .9.

            but your in space o.O how can a flame thrower even work?

            Delta07 This flamethrower uses special fuel batteries with oxidizer, so the combustion is possible in space.

              Delta07
              There are tons of possible materials that are able to burn in any environment; a good example is as Sunrise mentioned, anything with oxidizer mixed in.

                2 months later

                wow, I forgot this has the death star laser!

                SunriseSP Thank you so much for updating this!

                please update this mod for 12.12 thx

                  Jrok It is

                    10 days later

                    You can put this ship in the mod: file:///C:/Users/Martin/Documents/My%20Games/Cosmoteer/Saved%20Ships/Model-COOL.ship.png
                    (EDIT: I dont remember how to put in pictures so im sorry)

                      MartinCoetzee I can't do that until I don't have his picture. Or do I not understand what you're proposing?