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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

SBTrue He has not updated it for 0.12 so it's not compatible.

    Sorry for my long absence. The new version must exit before the end of this month.
    Added old version of mod compatible with Cosmoteer 0.12.7 and 0.12.8
    Small bonus: Download mod (This mod increases the maximum scale and size limit of the ship.)

    SunriseSP Do you know of anyway to penetrate through armor? I have a mod which adds a sniper cannon but I can't get it to tear through ships that have armor.

    delete-me It's all in the format now .zip

    Kontra If you mean the cannon must completely ignore the armor, i don't know.

      i didn't work
      System.IO.InvalidDataException: End of Central Directory record could not be found.
      at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
      at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
      at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
      at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
      at Cosmoteer.Menus.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Menus\ModsDialog.cs:line 377

      MH3434 Are you sure you have installed the mod correctly? I checked, everything has to work.

      MH3434
      You must download it manually (open the zip and add it to your mod folder)

      Robinwil oh thanks

        Robinwil does not work

        Ilya it does work.. just install it properly

        Hades OKAY, i updated game to 12.8 yesterday and it workad...

        Ilya good one! enjoy!

        can someone make a black hole generator (ammo factory) and a blackhole dispenser/accelerator (weapon itself) maybe a EMP pulse generator (if possible because that would be a energy drinking beast generator that can create a bubble shockwave around the ship (more tiers more power/range/damage ofc) would love to know what can be done.

        Hades How will these weapons damage ships?

          SunriseSP EMP pulse would be some sort of laser that(if an enemy is about to ram you or come close to you) surrounds your ship and gets thicker for 2 seconds (maybe longer but then less damage or shorter with more damage) and darkhole/blackhole dispenser/accelerator would sling a dark/blackhole across space to it's target (would like some curve to it's flying path because you're still shooting a blackhole) so the blackhole would do the most damage because that would be a direct hit. but also the surroundings would take damage.. maybe even pulling in smaller mass objects if possible and again: if possible after shooting off a blackhole/darkhole it will dissapate after some time (so it doesn't need to hit something to dissappear because that would be overpowered with those kind of attributes) and maybe also make their ammo/ammo factory a blackhole if it explodes so there is some risk by loading up your ship with it.

          Hades I think it's possible, but the ammunition needs to be set up properly. It's not easy. There might be a problem with the effects.
          After the update 1.0.1 of my mod, i'll see what i can do.

          SunriseSP lovely! thankyou and would be amazing to see! you even could add these for now using energy and ammo. don't need to have it all at once!

          SunriseSP try to keep in mind btw that the blackhole ammo factory and ammo storage will be 3x3 and the gun maybe even larger because it's a capital/destroyer class gun (big ships gun) (atleast that is how i think about it. got the idea from Star Conflict!)

          Hades I played Star Conflict a long time ago. What is the approximate speed flight of the blackhole?

          It'll be even better if you find me a video in which uses blackhole.