Nice long range.
Other than torpedoes all my mod's weapons keep to the game's ranges, though.
New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility
Nice art update.
- Edited
I'm interested in a larger beam weapon either 4 or 6 tiles wide. I could do it but it's better to be part of your mod. Will you take the job?
Edit:
Specification
- able to smash 3 layers of vanilla shields in about 5 seconds and running out of energy at the same time
- recharging and ready to fire when shields are online again; so players can't misuse it too much and are forced to use other weapons to do internal damage
How do download this mod?
Nevermind
I cant get this to work for me it keeps coming up with the same error. is it a problem because I'm running the latest, also it is a .rar file and the game does not recognize the file. can you release it in a zip instead of a .rar?
- Edited
Sorry for my long absence. The new version must exit before the end of this month.
Added old version of mod compatible with Cosmoteer 0.12.7 and 0.12.8
Small bonus: Download mod (This mod increases the maximum scale and size limit of the ship.)
- Edited
i didn't work
System.IO.InvalidDataException: End of Central Directory record could not be found.
at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory()
at System.IO.Compression.ZipArchive.Init(Stream stream, ZipArchiveMode mode, Boolean leaveOpen)
at System.IO.Compression.ZipFile.Open(String archiveFileName, ZipArchiveMode mode, Encoding entryNameEncoding)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at Cosmoteer.Menus.ModsDialog.<OnInstallModClicked>d__13.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Menus\ModsDialog.cs:line 377