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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

You can put this ship in the mod: file:///C:/Users/Martin/Documents/My%20Games/Cosmoteer/Saved%20Ships/Model-COOL.ship.png
(EDIT: I dont remember how to put in pictures so im sorry)

    MartinCoetzee I can't do that until I don't have his picture. Or do I not understand what you're proposing?

      hmm this mod looks like it'll be a very good add on to the Slyverian's Ships (if my potato doesn't crash because of all the mods i have right now ill add it because there are some interesting weapons in this)

      At first, I couldn't get this mod to work, but I extracted it and renamed the "mod" text file to "mod.txt", then put it into the mods folder at C:\Users(your username)\Documents\My Games\Cosmoteer\Mods, and that made it work once I restarted Cosmoteer after turning it on.
      Please tell me if this is supposed to work, or if I just got lucky.

      image https://i.imgur.com/BP4iEiT.png

      There you go

      Here my Problem....

      Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Die Datei "C:\Users\Helmut\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt" konnte nicht gefunden werden.
      Dateiname: "C:\Users\Helmut\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt"
      bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
      bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
      bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
      bei System.IO.StreamReader..ctor(String path)
      bei Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:Zeile 293.
      bei Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:Zeile 106.

      MartinCoetzee If You can create more ships using my mod, I'll make a separate mod with Your ships. Try build some beautiful ships.

      VestedClover I've reinstalled mod. Everything is stable, no errors.

        eMMis Did You install the mod correctly?
        image https://i.imgur.com/nyme9X6.jpg

          eMMis Looks like a user account access problem.

            SunriseSP Ill try XD. Sometimes i just make the ship depending on how i like it. Btw that ship can destroy three elite ships without being damaged AT ALL.

              SunriseSP
              image https://i.imgur.com/T1gpIty.png

              There 😃. Second one.One other thing to be aware of: LOTS OF FTL FUEL REQUIRED TO WARP TO ANOTHER PLANET.

                can you update it so you can play at 0.12.12
                ?

                Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\amadd\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
                File name: 'C:\Users\amadd\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
                at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                at System.IO.StreamReader..ctor(String path)
                at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 106

                  s36350 extract the .rar/.zip directly into the mod folder

                  MrShietegun The latest version of this mod is compatible with Cosmoteer 0.12.12

                    when i downloaded i had only the big lasers

                      MrShietegun The problem's not in mod. Are you sure you've downloaded the compatible version of the mod and installed it correctly?

                        PixelHD I did that again and the exact same problem arose. Something about a mod.txt not working. Try sending me the correct mod.txt that is working on your side.
                        Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\amadd\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
                        File name: 'C:\Users\amadd\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
                        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                        at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                        at System.IO.StreamReader..ctor(String path)
                        at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                        at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 106

                          s36350 You did not correctly install the mod, so You have the wrong name of the folder with mod. Reinstall it correctly or rename the mod folder to "SunriseSP_weapons_mod".
                          image https://i.imgur.com/bFjF8Up.png

                          When You install the mod, You should not use "extract in SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12". You must open the archive with mod and manually move folder "SunriseSP_weapons_mod" in C:\Users\%Your username%\Documents\My Games\Cosmoteer\Mods