Andariel89 For the operation of the machinegun in the 2K5 requires the universal bullet boxes.
And now about the sniper laser. If I understood correctly, you want to offer a short-range napalm turret with a more powerful pulse?
New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility
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No, less powerfull maybe half the Range, or like the 750mm Mortar with a bit longer range then a standardshell type turret and this awesome percision. Like a Lanceturret that can punish targets while kiting but with a longer reload and more energy demand then a shell weapon.
As I understand it correctly the sniperlaser has less dps, but a fireeffect as trade off. So a smaller turret version could be used as broadside weapon on a bigger ship.
only thing i mostly think about, how i could dissable shields on a long range.
The Flamethrower is very OP! It can pass through the shield. Please nerf!
Rifqi_Fajar_Zain Lag compensates for that
Rifqi_Fajar_Zain Also to counter it put 2 layers of armor on the front and then some roof turrets
Rifqi_Fajar_Zain The main feature of flamethrowers is that they are able to ignore shields. Therefore, I will not remove this ability. It is possible only to increase the price of this flamethrower. Use the weaknesses of flamethrowers to fight them. Build a ship using the not-flammable corridors and modules. (in the next technological levels there will be more and more not-flammable modules.) Fight flamethrowers from a long distance or from other flamethrowers, install more fire extinguishers.
Note that the higher the technological level, the more powerful can be his weapon. Therefore, with the increase in technological level, improved weapons will be more overpower standard weapons.
Kontra Just blow up the penetration value in the shot to a couple above the PenetrationResistance of the armor you want to pierce. Then it will go through the armor and the next couple parts behind it before stopping.
Rifqi_Fajar_Zain Sunrise should rename it to the OP-Flamethrower
instead of the SP-Flamethrower
!
Added version compatible with Cosmoteer 0.13.2
I'm working on a Polish translation (I't gonna be included in the mod) so for any of my fellow Poles here you go it will take some time though
Po Polsku:
Pracuję nad Polskim tłumaczeniem do tego Modu (Będzie w modzie) także jeśli jacyś Polacy tu są odezwijcie się! (Trochę potrwa jednak zrobienie tego)
Gray make your own
kieffer5101 lol
Mini-update!
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SunriseSP
Is the gauss cannon completely removed, or does it just need to be placed back on the ship?
Did you increase weapons range to compensate that of Vanilla?
Undated_Abyss Gauss Cannon M099G is remained in NWADM. It just disappeared from the old ships because of it code change.
Yes, I did it because of the increase the firing range of the vanilla weapons, but it was only the first balance update. Later it is possible to edit some problematic weapons.
SunriseSP
So I can just add the gauss cannon back on to the ship that Lost it?