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  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

SunriseSP
umm... if the 0.13.00 version of cosmoteer is out, will this mod be updated?
I use this mod a lot (I like it!), so if this mod is discontinued my ships will mostly be outdated.

    Impenetra Yes, this mod will be updated for new versions of Cosmoteer. So far, I'm making a very big update. It maybe published by parts because it's hard for me to do so much work.

    7 days later

    SunriseSP ok my cosmoteer is 12.12 so which download link do I pik

      nathank21 A compatible version of Cosmoteer is listed next to each version of the mod. If Your version is 0.12.12, use the most recent link (v.1.0.2). Note the correct installation method!

        6 days later

        I report that the latest available version of the mod (1.0.2) is compatible with Cosmoteer 0.13.0
        Alpha-testing v.1.0.3 is already running. Wait for the news.

        SunriseSP changed the title to New Weapons And Devices Mod [NWADM].
          10 days later

          Where is the updated version for 13.0

            Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
            File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
            at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
            at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
            at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
            at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
            at System.IO.StreamReader..ctor(String path)
            at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
            at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

            it does not work at all.

              Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1): System.IO.FileNotFoundException: Could not find file 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'.
              File name: 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'
              at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
              at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
              at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
              at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
              at System.IO.StreamReader..ctor(String path)
              at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
              at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

                10 days later

                I apologize to everyone for the delay in updating. I'm have a not enough time, and it's hard for me to do so much work on mod. The beta-version of the mod will be prepared for the test in about 1-2 weeks (believe me). In addition to the new modules, the method of installation will be changed to a standart method that solves many problems with the wrong installation. After all the beta-version errors have been corrected, the release-version will be published (finally!!!).

                7 days later

                Walt Hey does this mod work on 13.1

                  Jacky yes.

                    skEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET

                      also do you know how to make a large circle. I keep trying but it ends up being a weird square

                        Jacky you can import a PNG of a circle in creative mode, I think.

                          kk thanks

                            SunriseSP
                            SunriseSP
                            I would like to use your mod in my modpack. Your mod would add variety (and also more OP stuff #deathlaser) a lot of the mods I have access to now have their own power systems and i need more weapons that run on normal reactor power. To add your mods I need your permission. Pls respond.
                            Thx for reading (if you did)

                              popop78996 I give You permission. In addition, a couple of days will begin the beta-test 1.0.3, and soon will be release 1.0.3. (There will be a lot of new weapons.)

                              i keep getting an error when i try installing it

                                rosariobono You probably install it incorrectly. Follow my installation instruction. Installation of this mod is not through the mods-manager. Or just wait for the version 1.0.3, which will have standart installation method.