Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap
  • List of Mods
  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

SunriseSP
SunriseSP
I would like to use your mod in my modpack. Your mod would add variety (and also more OP stuff #deathlaser) a lot of the mods I have access to now have their own power systems and i need more weapons that run on normal reactor power. To add your mods I need your permission. Pls respond.
Thx for reading (if you did)

    popop78996 I give You permission. In addition, a couple of days will begin the beta-test 1.0.3, and soon will be release 1.0.3. (There will be a lot of new weapons.)

    i keep getting an error when i try installing it

      rosariobono You probably install it incorrectly. Follow my installation instruction. Installation of this mod is not through the mods-manager. Or just wait for the version 1.0.3, which will have standart installation method.

        i got an error ------>Error loading mod SunriseSP.weapons_mod(1.0.1): System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt'.
        File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.1)\mod.txt'
        at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
        at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
        at System.IO.StreamReader..ctor(String path)
        at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
        at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

          deathless101 You are using an outdated version 1.0.1. You should download the version 1.0.2, the link to which is below the link to version 1.0.1. In addition, You incorrectly installed the mod. Follow my instructions.

          SunriseSP thank you for helping me.

            SunriseSP also it still dose not work...........

              SunriseSP i try trust me

                deathless101 You can wait for the release version 1.0.3, which will have a standart installation method. Today the beta-test 1.0.3 will be started. If it will not have a lot of errors, the release will be through 1-2 days.

                  SunriseSP sounds good

                    5 days later

                    Update!

                    Yay update!

                    Has a name conflict with Kodename Kannons though, both mods use the name gauss_bullet.txt.

                    SunriseSP WTF this is a gigantic update, I am surprised!

                    it work yayayay

                      cactusdoodad I have solved the compatibility problem. Download the corrected version of the mod on the same link.

                      SunriseSP I really like the mod, but the saw blade literally 'super sucks'.
                      You should increase its damage, since it is too weak against other ships.
                      Its price costs nearly 100,000 credits, but it can't beat ship with few cannons and electro bolts.

                      Impenetra I'll deal with the balance of weapon characteristics. But I think every weapon should have a weak side. For example M73 not effective against electro-bolts, and pair M134-dual perfectly copes with MLRS "Cerberus".

                      4 days later

                      Just wanted to thank you for the Mod, I really love the Moartars and use them as Mainweapons on my Ship.
                      Could you make some more of that awesome shell based Weapons (Like a plasma Version with more Shielddamage, or a Siege version with half the RoF but larger shell?) and maybe a Shell Storage?

                      Thank you =)

                      Andariel89 Thanks for your support. Ammunition storages will be added. For the next version I plan to prepare some "big guns" and something very powerful 🙂