New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility
System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
Looks like your account doesn't have the access rights.
@Lafiel I dont know what I did but apparently the problem is the mod is being shipped as a folder inside a folder. When the mod tries to do anything it looks at the first folder and dosen't recocnize that the mod is in a dual layered folder and to fix this you have to remove the first layer of folders and keep only the small one in the Zipped folder. I don't know why anyone would ship a mod like this. It just causes more problems.
Help! The mod keeps coming up with an error message when I try to download it!
TheLastBeacon All download links work. Look for a problem on Your computer.
SunriseSP ok my cosmoteer is 12.12 so which download link do I pik
I report that the latest available version of the mod (1.0.2) is compatible with Cosmoteer 0.13.0
Alpha-testing v.1.0.3 is already running. Wait for the news.
Where is the updated version for 13.0
Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
it does not work at all.
Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1): System.IO.FileNotFoundException: Could not find file 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'.
File name: 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121
I apologize to everyone for the delay in updating. I'm have a not enough time, and it's hard for me to do so much work on mod. The beta-version of the mod will be prepared for the test in about 1-2 weeks (believe me). In addition to the new modules, the method of installation will be changed to a standart method that solves many problems with the wrong installation. After all the beta-version errors have been corrected, the release-version will be published (finally!!!).
Jacky yes.