Support | News | Classic | F.A.Q. | Discord | Discussions | Wiki | Roadmap
  • List of Mods
  • New Weapons And Devices Mod [NWADM] | 0.14.8 Compatibility

SunriseSP Again I followed the instructions. I have used this mod before and know how to install them. I installed it right. The extract in SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12 was the only folder. There wasn't another folder like you are saying. That is where my link took me.

    s36350

    System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    

    Looks like your account doesn't have the access rights.

      Lafiel Duh it does its the admin account and this is my own personal computer. Its the only account here.

        s36350 Then there's only a problem with either the folder name (just use a simple one with no special characters) or you may have another folder inside like Mods/SP_mod/SP_mod/ or something else is wrong. The latest mod version works for me, though.

          @Lafiel I dont know what I did but apparently the problem is the mod is being shipped as a folder inside a folder. When the mod tries to do anything it looks at the first folder and dosen't recocnize that the mod is in a dual layered folder and to fix this you have to remove the first layer of folders and keep only the small one in the Zipped folder. I don't know why anyone would ship a mod like this. It just causes more problems.

            s36350 Yeah, that was the problem. I heard some packer automatically (setting?) generate folders. I do it manually with my file manager.

              6 days later

              Help! The mod keeps coming up with an error message when I try to download it!

                TheLastBeacon All download links work. Look for a problem on Your computer.

                6 days later

                SunriseSP
                umm... if the 0.13.00 version of cosmoteer is out, will this mod be updated?
                I use this mod a lot (I like it!), so if this mod is discontinued my ships will mostly be outdated.

                  Impenetra Yes, this mod will be updated for new versions of Cosmoteer. So far, I'm making a very big update. It maybe published by parts because it's hard for me to do so much work.

                  7 days later

                  SunriseSP ok my cosmoteer is 12.12 so which download link do I pik

                    nathank21 A compatible version of Cosmoteer is listed next to each version of the mod. If Your version is 0.12.12, use the most recent link (v.1.0.2). Note the correct installation method!

                      6 days later

                      I report that the latest available version of the mod (1.0.2) is compatible with Cosmoteer 0.13.0
                      Alpha-testing v.1.0.3 is already running. Wait for the news.

                      SunriseSP changed the title to New Weapons And Devices Mod [NWADM].
                        10 days later

                        Where is the updated version for 13.0

                          Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12: System.IO.FileNotFoundException: Could not find file 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'.
                          File name: 'C:\Users\TT\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12\mod.txt'
                          at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                          at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                          at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                          at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                          at System.IO.StreamReader..ctor(String path)
                          at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                          at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

                          it does not work at all.

                            Error loading mod SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1): System.IO.FileNotFoundException: Could not find file 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'.
                            File name: 'C:\Users\Logan Buswell\Documents\My Games\Cosmoteer\Mods\SunriseSP.weapons_mod(1.0.2) compatible with 0.12.12(1)\mod.txt'
                            at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                            at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                            at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                            at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                            at System.IO.StreamReader..ctor(String path)
                            at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                            at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 121

                              10 days later

                              I apologize to everyone for the delay in updating. I'm have a not enough time, and it's hard for me to do so much work on mod. The beta-version of the mod will be prepared for the test in about 1-2 weeks (believe me). In addition to the new modules, the method of installation will be changed to a standart method that solves many problems with the wrong installation. After all the beta-version errors have been corrected, the release-version will be published (finally!!!).

                              7 days later

                              Walt Hey does this mod work on 13.1

                                Jacky yes.