- Edited
Gosh, this place is dead. I might make this guide be a note at the top instead of at the bottom. (of mine)
Gosh, this place is dead. I might make this guide be a note at the top instead of at the bottom. (of mine)
I would disagree with energy storages actually being useful. I almost never use them find them pretty useless because it requires an extra crew member to deliver power to the storage and it also takes up very valuable space that can be used for other things. I would not recommend using them but instead placing reactors in a smart spot (armored, shielded).
Railguns, control room, warp drive?
weapon synergies?
Great guide, but a little long for not going too in depth.
thatPolarBear fun fact its not the only way that can move your ship you can set a weapon that will be hitting your ship with auto fire its a weird physics but it works
You know the wiki has guides and articles on these, too.
WRONG about the ammo and missile storage. They are much more useful than the power storage, in fact.
mystique In my experience (14 months) and multiplayer experience, ammo and missile storage are pretty much useless. Except for the one or two times they might be useful. (which I have never encountered, but have been told there are.) They are just as explosive (maybe) as the factories, and they cost too much/ take too much space to be easily added.
mystique energy storages don't explode...
mystique and the fact that ammo factorys are the same size, but factorys create an unlimited supply of ammo while storages only hold a specific amount.
mystique Using storage on this ship is absolutely pointless. You could simply replace the storages with factories and have your rocketlaunchers fire (almost) continually. The explosiveness of factories wouldn't even matter cause the reactor above would blow the area anyway.
I kinda feel bad for doing so but I would advise you to read this guide again and possibly check @Oneye s Dos and Don'ts for building guide too.