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thatPolarBear šŸ‘Œ

    thatPolarBear Fake news warning.

      okay I'm done now

      thatPolarBear this is a guide, posting spam like that might confused new players. please stop

        thatPolarBear As funny as they are, they do not belong in this thread.

          here is your spell check.
          First of all English isn't my main language so sorry for all the typos and the grammar mistakes?

          At the start of this guide, I will go through every single weapon and explain how do they work, how good they are and methods of using them.

          Lasers
          laser
          The cheapest and smallest offensive weapon at the time of writing. With a range of 150 blocks, fire arc of over 180 degrees and all 3 of its back walls able to take a door. It's targetable and pumping out 80 shots per minute, each doing a solid 400 damage, the question becomes; Why isnā€™t this the best weapon in the game?
          Power!! They are thirsty! It's not the amount of actual juice they need, you could fit 6 of these puppies around a Generator keeping it red-lined permanently - if you were mentalā€¦.

          Youā€™d need 2 crew per weapon (1 for control, 1 for powering), and if your thinking of having any distance between the power supply and weapons themselves the crew needed to keep the things powered goes up at an alarming rate. So they keep the power close, each gun chews its way through a battery in 4 shots, or 3 seconds.

          .....It's the fact that it only stores 2 energy cells, in an ideal world youā€™d need to be dropping off a battery every 3 seconds!!!
          Storage @ 2k will give a decent extension to these little buggers without breaking the bank.
          A trio backed by storage, instead of being out of juice in 6 seconds, now keeps on ā€œgivinā€™ it to the manā€ for 21 seconds, enough time to really do some damage.
          The obvious choice for the sub 200k crowd and when ā€˜en masseā€™ potentially devastating (with a rather mesmerizing wave effect that on its own has lost me games) the Small laser stands in very good stead.

          This was written by Orb

          standard cannon
          cannon1
          The standard cannon has pros and cons
          pros: high DPS (damage per second), doesn't use a lot of ammo, doesn't use a lot of energy, but can penetrate blocks.
          cons: volatile, needs ammo to shoot, takes more space than the laser.
          The standard cannon has a shorter range than the large cannon and lower damage but needs much less ammo to shoot, In fact, you can run 2 standard cannons on 1 ammo factory and they will keep shooting.
          standard cannons can be used as the ships main dmg source but they are weak against shields. Standard cannons explode when destroyed.

          Large cannon
          cannon2
          The large cannon is a lot like the standard cannon, needs ammo to shoot, but unlike the standard cannon, the large cannon needs a lot more ammo, one ammo factory per large cannon, the large cannon is a high damage - slow shooter type of weapon, while not shooting a lot, every shoot will do high damage and can penetrate a few layers. The large cannon has a long range and will usually start shooting before the other weapons, but the large cannon shells are slow and will take some time to get to their target. Large cannons explode when destroyed.

          • Electro Bolt
            Feb

          Electro bolt, or in short be, is a fast shooting energy weapon with high speed electro bolts called shots that drain energy from the part that has been hit. Eb is also the only weapons that can go through shields and while doing so will drain their energy. But electro bolt needs a lot of energy to operate and will run out of power pretty fast. Eb is useful against ion beams, shields, lasers, thrusters, PD and another web. Eb is used as a support weapon for the main damage source, disabling the shields and draining energy where ever they hit.

          Ion beams
          ion
          The ion beam is a high damage beam that needs a ton of energy to run, usually, when you use ion beams you should add some power storages behind them. Ion beams are the only weapons in the game that have no travel time, and that means if you aim at it, it takes damage instantaneously without a delay. Ion beams have a unique way to defend them by adding armor triangles in front of them like shown in the picture. this makes the ion beams much harder to attack while not disturb their damage, adding shields to this method is recommended.

          ion2

          Missile launcher
          rockets
          Missile launchers or in short rockets have the highest DPS of all weapons in the game but can be countered by point defense systems, this unique mechanic allows ships to shoot down rockets that have been fired. Rockets are also the most expensive weapons om the vanilla game and need missile factories to shoot. Both the missile factory and the missile launcher explode when destroyed. Rockets are used mainly for kiters, ships that fly backward while shooting at their enemy. this method is hated by the community for its lack of hard counter methods.

          And now after we have covered all the weapons, let's talk about basic building.
          The first rule for building ships is reactor placement, reactors explode when destroyed much like rockets and cannons, unlike those, the reactor's explosions have a bigger radius. When putting reactors in your ship, there are two main things to keep in mind, first, don't put them close to each other in order to avoid chain reactions. Second, how far they are from where the energy needs to be, the crew takes time walking from a place to another bringing energy and u want to minimize that travel time by putting reactors closer to where the energy needs to go, careful though because you might put them too close to the outer hull of the ship where they can get hit by the enemy weapons and explode. Also, something I see a lot of people doing is bringing the energy bar beyond the green line, this will make your ship cost more and be more explosive for no reason at all, it is way better to have the bar in between the red line and the green line.

          image https://i.imgur.com/idq7wFa.png

          Next up, defense parts

          Shields
          They can block dmg and are the most overpowered block in the game, not to say they are unfair but because the game is balanced around having them, not having them in your ship makes it underperform any other ship of the same price that has shields, when using shields keep in mind you will need a lot of energy so don't just spam them. I like adding power storages behind the shields for more energy coverage.

          Armor
          It has x4 times the hp of the normal corridor and cannons cannot penetrate it. use armor as much as you can in your ships to block damage from spreading and to face tank some shots. I like to add armor to reactors, factories and command rooms.
          shields and armor

          Fire extinguishers and doors
          These two are very important and no ship is complete without them. Doors are the only way for the crew to go into weapons, shields, thrusters, control rooms and PD, but having too many doors will place your ship at a risk! Because fire can only spread through doors, a common method to avoid this is to have modules in your ship and do not connect them with doors (modules are self-sustaining parts including in them: crew, fire extinguishers, and reactors).
          Fire extinguishers or as most people call them we are the only way to put out a fire. When the fires start the crew will run to the closest he and take it with them to the fire. Therefore u should put the fe close to places you don't want to be on fire so the crew will take less time to bring them (putting them by control rooms, reactors and factories is recommended). Fe can only be accessed from one side, so 3 sides are accessible so be careful when placing them and make sure u didn't block anything important.
          the

          Point defense
          Point defense or also known as PD can shoot down missiles while in space. Pd is very important for every ship because missiles are a very commonly used weapon. The only problem that comes to my mind right now when using PD is that you must place them in the outer layer of the ship, and that means you cant place armor where you had placed the PD, this can make your ship more vulnerable to nonmissile type weapons.
          PD

          Now let's talk about thrusters, storages and crew rooms

          Thrusters
          Thrusters are the most efficient way to move your ship and there are two main methods to place them.The first one is placing them at the outer layer of the ship. This method makes the thrusters more vulnerable to enemy attacks but will have an easier time turning the ship. The second method to placing thrusters is to place them inside the ship this will make the thrusters much harder to hit but it might have a harder time turning the ship (depends on the location) and this method takes up much more space then method 1. When placing thrusters, always keep in mind that you must place thrusters facing at least two directions. ships with only thrusters facing backward will be very hard to control while fighting and flying.
          thruster

          Storage
          There is 2 kind of storages:
          Ammo storage and Missile storage are one kind an should not be used! They are the most underpowered block in the game (while writing this).
          The kind of storage u should use is energy storage unlike ammo and missiles storages this block is one of the most useful blocks in the game. this block allows you to use the fast energy consuming parts more reliably (such as ion beams and shields) for example I would recommend placing 1-3 energy storage to the side of every shield and/or ion beam and placing 1 energy storage for every 3-4 big thrusters.
          storage

          Crew
          I don't have much to say about the crew part except for, place them close to where u want the crew to be most active at but always keep a path for the crew to walk through, because crew walk slowly when passing each other or through modules.
          crew

          Unique parts
          Unique parts are structure blocks and sensors. Structure blocks can be used to reduce the cost of the ship if used to connect parts. Sensors are used to extend the detection range farther the ships default range.

          structure

          sensor

          When I will have some time I am going to add:
          - giant ship and how to build them
          - small ships and how to build them
          - how to pilot your ship
          - paint tricks
          - how to play multiplayer
          - tournaments
          - special tips and tricks

          octo Honestly I didn't know English wasn't your first language, you are very good at this šŸ˜ƒ

          2 months later
          • Edited

          Gosh, this place is dead. I might make this guide be a note at the top instead of at the bottom. (of mine)

            I would disagree with energy storages actually being useful. I almost never use them find them pretty useless because it requires an extra crew member to deliver power to the storage and it also takes up very valuable space that can be used for other things. I would not recommend using them but instead placing reactors in a smart spot (armored, shielded).
            Railguns, control room, warp drive?
            weapon synergies?
            Great guide, but a little long for not going too in depth.

            Jakeblake its useful (atleast for me) it dont explode and the reactor do alot damage in a pretty big arena and its expansive too,some place that will be better at putting battery but not reactor

              thatPolarBear fun fact its not the only way that can move your ship you can set a weapon that will be hitting your ship with auto fire its a weird physics but it works
              image https://i.imgur.com/FmrdBnl.png

              Jakeblake the guide is abit outdated as you can see. I agree i should change the energy storge part to be more up to date. im not going to add ftl tho

              You know the wiki has guides and articles on these, too.

                Lafiel yea i do, still want to write this

                  2 months later

                  WRONG about the ammo and missile storage. They are much more useful than the power storage, in fact.

                  mystique nope... only energy storage is useful, in fact storage is allmost useless šŸ˜ƒ(take too many mun) and you can explan about why the ammo and missiles storage are better

                  mystique In my experience (14 months) and multiplayer experience, ammo and missile storage are pretty much useless. Except for the one or two times they might be useful. (which I have never encountered, but have been told there are.) They are just as explosive (maybe) as the factories, and they cost too much/ take too much space to be easily added.

                  Oneye im not sure about this but i think the factory and the storage is explosive when they have ammo/missile

                  CATMASTER yes

                    8 days later