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IVIemories How does it look with considering guides and advices?

    Mc2 Walt is the one who has to make the section, and frankly it's not a priority for any of us.

      IVIemories Ok, than i do understand, we have to be patient πŸ˜ƒ

        -_-

        becomes patient

        ...

        I can’t wait this long!

          6 days later

          jbox1 Then summon Walt! You know:

          @Walt

          Iantech meh, I could try...

          Oh the great and mightly @Walt! Come before me in my time of need! I desire one thing, and one thing only...

          Pls pin!

          jbox1
          XD ... Good msg tho

          jbox1
          Let me try.

          We call the almighty lord king cosmoteer (cosmoteerer?) @Walt to complete this task!
          Pls pin.
          I have never met you before either. Here is the 2nd and last question I will (probably) ask you:
          Have you come far to get here? (Excuse my terrible sense of humour)

          24 days later

          jbox1 Downright Stellar Guide! I learned quite a bit from it! Thanks! πŸ˜ƒ

          Rifqi_Fajar_Zain fixed the link

            Test:
            Bold
            nope?

            eweweweqewrwefmwefmwef Quote!

            eeeeeee yay!

            >test
            [color=red]wait what?[/color]sss
            [color=red]ssss[/color]
            How?!?!!?

            ddd

            This guide is definitely a very useful guide, however in another thread, I posted a reply to do with amount of ships in a fleet, and @Catplayz suggested it be posted here, so here I go.

            RECRUITABLE POPULATION

            A factor often spoken about in the forums, is what is a good amount of ships
            Now, this is very subjective, and really, depends on what type of faction you are:

            image https://i.imgur.com/zHxYsc5.png
            This is a pretty good baseline for working out your fleets maximum size, even if it is from a ww2 game.
            Note that as said, it is a Maximum crew amount, not the amount you should use.

            For a faction with a population of even only 10 billion, even 1% is a huge number
            80,000,000 people to be precise
            So due to this, id recommend slashing even the disarmed nation to a mere fraction of the amounts
            So in order:
            Disarmed: 0.0001%
            Volunteer: 0.00015%
            Limited conscription: 0.00025%
            Extensive conscription: 0.0005%
            Service by requirement: 0.0010%
            All adults: 0.0020%
            Scraping the barrel: 0.0025%

            This, at a maximum gives you 250,000 crew per 10 billion citizens.
            And considering some ships have 2000 crew, it is actually quite balanced.
            Well, to an extent.

            There are other factors that influence crew sign up amounts.
            Such as:
            Disease, quarantine zones for instance.
            Species, after all, if you have some kind of space plant it might work differently.
            Public opinion of war, for instance, if they dislike a war currently being thought, citizens might not sign up.
            Current leadership plays a huge role as well.

            This kind of thing could be used to determine the size of a fleet, rather than just the amount of credits available.
            (as if 8 billion people paid 1c per year, you would get around 26m per day.)

            Jenwuf
            nope, not that geopolitical freak!

            Jenwuf I don't think the factions population is important at all, because you could still use clones, robots, drones or anything alike as crew....
            And hire crew from other factions. Almost forgot this one.

            CursedPh4nt0m
            yes, i did think of that, but moreover, it is just a guideline for a good amount of ships/crew for a faction.
            after all, if your faction is ok with having clones that get no pay, and only exist to serve, then i don't think they would be the kind of faction to care about what people think about their recruitment laws...

            robots/drones kinda screw up the numbers... entirely, however even so, it still could work to stop people from saying their tiny faction that likes peace has 9999999 capital ships, because conscription can become: amount of robots allowed to be active at once.

            Jenwuf This would be clasified as a β€œformat”, not a rule. My factions use the trending β€œbox format” where by recourses, money, population, ships and bases follow simple rules, and their status is also tracked by their functionallity and existence. If you want, you can of course use your format for your factions, but the idea of forum roleplay is that it can be done to the abilities and willingness of said roleplayer.

            • Edited

            Jenwuf it still could work to stop people from saying their tiny faction that likes peace has 9999999 capital ships, because conscription can become: amount of robots allowed to be active at once.

            This is usually delt by the β€œif it’s OP, ignore it” rule of thumb. (all the same though, avoid abusing that rule, as you will end up being just as OP as them)

            Also, that breaks the β€œit has to make sense” rule

            Got some question regarding the following part of the guide.

            jbox1 Finnaly, make yourself a page in the forum’s lore section, and put on it information about your faction’s history, ships and other information.

            Should you put all information on your factions main page or rather split it up and make extra pages for ships, members and so on?

            jbox1 Hey i was doing a bounty hunter with a drone and I found jbox1's Buccaneer

            Also trade with OMEGA Incorporated or Get...

            Eliminated, Obliterated, And Destroyed