Mc2 Thats probably a idea worth considering, especially since if we pin stuff here it pushes everything else down.
Getting Started With Factions (Guide)
IVIemories Exactly, this discussion, then there was do and not to do if you build ships, and several other very good guides, could be very helpful to have them on one place for beginners. And les helpful could be lower and lower in special stream, maybe between events and ship designs
MINOR UPDATE
IVIemories How does it look with considering guides and advices?
Mc2 Walt is the one who has to make the section, and frankly it's not a priority for any of us.
IVIemories Ok, than i do understand, we have to be patient
-_-
becomes patient
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I canβt wait this long!
The page are you looking is not found!
sed
Any other help for the BBCode?
jbox1 Downright Stellar Guide! I learned quite a bit from it! Thanks!
Rifqi_Fajar_Zain fixed the link
Test:
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nope?
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eeeeeee yay!
>test
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How?!?!!?
ddd
This guide is definitely a very useful guide, however in another thread, I posted a reply to do with amount of ships in a fleet, and @Catplayz suggested it be posted here, so here I go.
RECRUITABLE POPULATION
A factor often spoken about in the forums, is what is a good amount of ships
Now, this is very subjective, and really, depends on what type of faction you are:
This is a pretty good baseline for working out your fleets maximum size, even if it is from a ww2 game.
Note that as said, it is a Maximum crew amount, not the amount you should use.
For a faction with a population of even only 10 billion, even 1% is a huge number
80,000,000 people to be precise
So due to this, id recommend slashing even the disarmed nation to a mere fraction of the amounts
So in order:
Disarmed: 0.0001%
Volunteer: 0.00015%
Limited conscription: 0.00025%
Extensive conscription: 0.0005%
Service by requirement: 0.0010%
All adults: 0.0020%
Scraping the barrel: 0.0025%
This, at a maximum gives you 250,000 crew per 10 billion citizens.
And considering some ships have 2000 crew, it is actually quite balanced.
Well, to an extent.
There are other factors that influence crew sign up amounts.
Such as:
Disease, quarantine zones for instance.
Species, after all, if you have some kind of space plant it might work differently.
Public opinion of war, for instance, if they dislike a war currently being thought, citizens might not sign up.
Current leadership plays a huge role as well.
This kind of thing could be used to determine the size of a fleet, rather than just the amount of credits available.
(as if 8 billion people paid 1c per year, you would get around 26m per day.)
Jenwuf
nope, not that geopolitical freak!
- Edited
Jenwuf I don't think the factions population is important at all, because you could still use clones, robots, drones or anything alike as crew....
And hire crew from other factions. Almost forgot this one.
CursedPh4nt0m
yes, i did think of that, but moreover, it is just a guideline for a good amount of ships/crew for a faction.
after all, if your faction is ok with having clones that get no pay, and only exist to serve, then i don't think they would be the kind of faction to care about what people think about their recruitment laws...
robots/drones kinda screw up the numbers... entirely, however even so, it still could work to stop people from saying their tiny faction that likes peace has 9999999 capital ships, because conscription can become: amount of robots allowed to be active at once.