MacGhriogair XD You find these things out VERY quickly when you are on the forum.
thanks! hope to see more of your videos soon!
MacGhriogair XD You find these things out VERY quickly when you are on the forum.
thanks! hope to see more of your videos soon!
I just found out about this
also i have a suggestion:
Drones Library
(Built in drones for the mod)
I posted this on the discord, but I think it's worth mentioning here, too:
Dude, there should be a Drone Shield. A 180-degree shield with a small radius that doesn't take much energy, but is rather weak. A med cannon would be able to do damage to the shield, and an electrobolt will outright destroy the module in two shots (if even possible!)
I have to warn you: With the latest version of Cosmoteer released (0.13.2), the Mod is no longer compatible and does not work. The main reason is probably from the newest sprites not conforming to a dimension standard just recently set - All sprites must have their sides be a multiple of 64. No more, no less.
Please fix your sprites so we can enjoy this awesome mod! Thank you!
Other than the sprite size requirement the ammo specification format was slightly changed in 0.13.2 so the specification of wifi in the mod.txt needs to be fixed.
Equalizer It´s interesting to see someone with so much knowledge about modding (at least "much" from my point of view) didn´t make any bigger mods him/herself yet.
Drakador_Chaos I can modify or fix stuff (for instance I've patched the mods I am using to 0.13.2 which is why I know there's a code change need to make Drones++ work) but creating something from scratch (particularly images for animations) takes a long time. So unless I have an idea for something that is very different from what already has been done I doubt I will make a big mod.
RandomCommander Equalizer Drakador_Chaos Bugger, I need to get to work! Luckily finding the offending sprites shouldn't be too hard (I hope), and I can easily rescale them using Paint.net.
Equalizer I can't seem to get past an error stating something about objects in the crew.txt file, any tips?
here is the little bugger:
Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\rules.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files\Cosmoteer\Data\Crew\crew.txt>" failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
jbox1 That is from the changed ammo specification format.
Try changing the specification for wifi in the mod.txt to the following,
{
Action = Add
AddTo = "<Ammo/ammo.txt>/Ammo"
ToAdd
{
ID = wifi
MaxCarried = 0
CarriedSprite
{
File = "./Data/Ammo/bullet.png"
Size = [1, 1]
}
CarriedSpriteOffset = [0, 0]
}
}
Fixed a crash caused by Cosmoteer update 0.13.2
As some of you may have noticed, Drones ++ will cause the game to crash when launching due to some changes during update 0.13.2. This update fixes all that, and so I have a reason to be typing this changelog. Aside from that, nothing has changed since 0.5.
Enjoy! http://www.mediafire.com/file/3w62ln8rr8ott2y/Drones%20++.zip
I have a horrible idea!
What if you make a drone receiver part to put on a drone that contains a person instead of having a person in each drone core?
jbox1 wait, he uses paint.net? AHH!
OK, seriously, jbox1, why don't you use GIMP? It's like the best image editor ever! (and please don't tell me that in GIMP you can't colorpick transparent values, because I already know)
In GIMP you can do so many more things than in Paint.NET, like gaussian blurs, motion blurs, drop shadows, etc.
In GIMP you can colorize, and desaturate, and posterize, and pixelate... rambles on for fifteen hours every feature in GIMP and, you can use wheezes plugins!
FireShredder24 Well, gimp can't do fine editing of specific pixels, can't use a pencil, can't color pick, can't do RGB editing and also you can't make effective 64 x 64 sprites.