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Hyper speed corridors would be 9999x as fast as a normal one and also maybe hyper speed reactors (creates energy so fast it has to have an unlimited storage) also maybe hyper speed thrusters. HYPER SPEED EVERYTHING!
Please will someone try and do this i dont care if you update the mod one item at a time or more. I just am tired of waiting for crew to get to places.
EDIT: i cannot mod because i edit the parts and need to rename the stuff inside the mod.txt and strings and after that then it does not save and wont ever be able to save.

for corridors that's an idea, but for reactors, you can basically go download bubbet's placeholder mod or Microtech mod and give the 1x1 reactor bigger storage + higher rate for generating power by changing some values in the .txt files
And for thrusters there's already a mod somewhere in there that's about giving more thrusters and one has something like 9999999 thrustforce

But yeah I think that would not be too complicated for me to do a "superspeed corridors" mod, but I don't promise anything '-'

Bassgun Thats ok. Atleast if someone can do it ill be happy 😃

Bassgun I cannot edit anything or it wont work as i literally said in the original post -_-

    MartinCoetzee that's totally not normal, as I myself am constantly changing some weapon stats in the mods I have installed and I still have 0 problems with it, even though I'm really a noob in the coding language, for example before updating the microtech mod I also wanted a powerfull(and basically unlimited) little reactor with a 1x1 size, so I changed the stats of the small reactor in the ABH mod in order to make it spawn 5 energies/0.1 sec and it worked perfectly fine

    Only reason I could see for your modifications not working is that you don't change the right things, or change more than you're supposed to
    I would suggest that you post an example of a modification attempt you made so I could tell you what's wrong
    But also in your first message you're talking about the names in the files and stuff, If you have to change the strings, it's really that you're doing something wrong somehow, because changing some numbers in the stats of some parts doesn't interact in any way with the strings in the mod

    I have the thrusters from another mod so thats crossed out

      Bassgun I think its something else.......... Maybe account access or other things.

      Oh. and also. i have 4 cuts in my finger. Didn't even feel it tho XD.

        MartinCoetzee Nah, very very little chance to be the account access, if it was, you wouldn't even be able to run the game
        It's definitely a file problem
        To edit mod parts, all you need to do is open the .txt files affiliated to the parts you want to edit, change the values you want to change like the max ammo storage, the rate of fire the ammo used, the penetration or other things like that, where all you need to change is some numbers, and nothing else, changing anything more than that definitely can break the mod

          Also I have a question:
          For the mod that makes the crew go faster, you want it to be applied to litterally everything? like it would make crew on every single ship go faster, even for enemy ships? Or do you want specifically a hyper corridor part in order to have the advantage of having a crew that travels faster than the others?

            Bassgun Only for my ship. i dont like it being for every ship and even enemy ships.

              MartinCoetzee So it will be appliable only on a corridor type part, I mean it's technically possible to make a mod that allows you to have every part of your ship making your crew go faster without affecting enemy ships, but it's not "viable" because that would demand a copy of every part existing just to add a crew speed factor on each of them, so, your crew will travel faster...except on parts that aren't a "hypercorridor"

              Also I have tested something today that can be a very good alternative and resolve the problem: I have played a bit in the codes of some parts and managed to make them autonomous: for exemple I have made a sensor array that already has it's 4 crew, has full energy as soon as you put it on your ship, and has it's own energy production, I also made a Quad cannon (from the capital ship weaponry mod) that is autonomous too, with 8 crew, it's own energy production, and it's own ammo production as well, and I have done the same for a shield from the microtech mod so the shield recharges itself without needing any crew
              Basically, this would allow you to build a ship without needing to put any doors nor any crew quarters, because each part having it's own needed crew packed + fullfilling it's own ammo/energy needs
              The funniest bit is that it allowed me to build a ship made of less than 10 parts able to beat a vanguard ship (taking some time to beat them because of the little firepower, but still beating the vanguard)

                MartinCoetzee sure thing! Ill make the most hyper-op hyper-parts the hyper-world will ever hyper-hype for!

                  5 days later

                  jbox1 Lol i cannot wait. That comment tho XD.

                  MartinCoetzee It shouldn’t be too hard, ill just make a light mod pack with a modified corridor part.

                    MartinCoetzee Ok, I just coppied the ingame corridor, set the crew speed multiplier to x1000 and added the word "coffee" to the corridor

                      7 days later

                      thx! Also please put the mod in a folder so that people can put it into the game mod thingy.

                        jbox1 i need HYPER EVERYTHING XD. am i getting a little bit too crazy?

                        MartinCoetzee yes

                          MartinCoetzee I will make the rest of your requests anyway though 😃