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TheLastBeacon Thank you for this mod!
You're more than welcome -- it was you who raised the idea of custom flags.
PS: Just added support for flipping horizontally/vertically in-game
TheLastBeacon Thank you for this mod!
You're more than welcome -- it was you who raised the idea of custom flags.
PS: Just added support for flipping horizontally/vertically in-game
clojelo Can't wait to see Abh's adaptation.
Abh is an innovative functions and building options mod, there is not much interest in flags. Also it can't afford to waste memory usage on just anything either.
Well, since the Bioenergetic Beam in v0.4.4 and briefing room in v0.4.7 I had eyed holographic projection with animation which do not work with shaders as is. I gave up holographic animation due to sprites and memory usage. There is only one case I've that could profit from this, although, I already used a different solution for the docking station's airlock bridge.
Lafiel there is not much interest in flags. Also it can't afford to waste memory usage on just anything either.
Indeed, flags are part of millennium-old Terran traditions when their ancestors were still warring on planet(s) with atmosphere and light/moderate gravity. Unique flags with tedious color codes and patterns were designed to identify texa & sovereignties, and to mark geographical boundaries.
Although such primitive mechanism is no longer valid in the Cosmo Age, some Terran factions still uphold the tradition in one way or another.
A more recent example, The Republic of Alignment's border enforcer
TheLastBeacon This is the Border Enforcer. It is only made to warn the Republic that danger is coming or a small threat has been averted. Only has 3 small lasers on one side. The other side wears the Flag of Alignment.
Oh I do want all enemies to follow such ideas. Makes life easier.
clojelo Thanks for using my example!
TheLastBeacon Thanks for using my example!
Remember to update the mod -- latest version released on 29 Sept has extra goodies
- Horizontal fluttering effect suggested by Lafiel
- Support horizontal/vertical flip in Build mode
Experiment with torn banners (mirrored)
The real fun would begin AFTER the initial hype --- when factions, countries, cults, space stations, arenas & courses, tournament organizers, etc started experimenting & showcasing their crazy colors.
Open to suggestion for larger flag emitters from playtests and feedback.
The Torn Banner is amazing!
How do I update mods? I'm still quite new.
Just make sizePulseUOffsetFactor
value large will increase the waving. Also aside from the pole end all other edges should get more transparent toward the outside that will make the waving look even better than just the worn edges alone. Don't make the transparent band area too wide or won' look solid enough for a flag.
TheLastBeacon How do I update mods? I'm still quite new.
Step 1 Make a backup copy of your custom flags at
Documents\My Games\Cosmoteer\hologram_flag\Flags
Entire mod folder will be overwritten anew.
Step 2 Download latest hologram_flag.zip file from Google Drive
Step 3 Use in-game Mods Manager to install mod from the downloaded zip. Overwrite existing mod when prompted. Step-by-step instructions of installing mod can be found at Modding:How to install and use mod packages.
Bubbet You should look at making it actually wave instead of getting bigger in one area and smaller in another. Still a cool looking and very original idea.
You're totally right about the wave pattern.
A wise man once said, "Life is like learning the hula dance, some end up belly dancing."
Update: Applied S-wave shader to flag 2 emitters.
Thanks!
wow, just. by god. SOME day I might try this (for now, I will remain lazy)
I made a blue and red team battle it was fun making these thanks to this mod