MrLeftHand so the way you download ships is quite simply click and hold the picture drag it to cosmoteer contest and it should pop up make sure the game isnt paused though the way I do it is by pressing the Windows key and with the whole 3 mil thing I'll try and keep it in that range but if it needs to be efficient that might be difficult depending on the original ship
upgrading your ships
lord_drageon what's up?
- Edited
QuantumRK cool! Here is the ship:
It's called the gunk barrel
again. if you cant completely beat this model thats okay. Its more of a challenge then a true need for improvement
im also thinking of a concept rocket spam ship. it will work similarly to pyrimid peices and ions. a long line of rockets funneled through a small opening like a cone. it will be long enough that they will come as one giant blob
okay I made a upgrade of my own
old
new
its called the destruction ship
MrLeftHand The closest to concentrating missiles in a small area I've seen/built is a U ship.
(for example see the ship of mine that Mc2 posted a bit earlier in this thread https://forum.cosmoteer.net/d/2489-upgrading-your-ships/246)
Missiles don't turn that fast so to get a higher concentration of missile would probably require a ship that is bigger than the 100x100 build grid.
- Edited
@nathank21 heres my executor class dreadnought it took 2 hours and its a pain in the ass too paint but I did it. it doesn't really move at all and its really inefficient but aesthetically pleasing and is my new favourite ship
QuantumRK just feeling horrible bout myself
lord_drageon hey dude cheer your self up with my put star destroyer and I'm sorry to here that dude.
QuantumRK thats actually really good
- Edited
Equalizer. Well this is my schematics plan :
- Edited
Equalizer oh yeah?
VSAUSE , MICHAEL HERE
Equalizer we have two separate ideas. Your ship demonstrates the most efficient fire rate ( which is completely op btw ) , while my ship will demonstrate the most constant and extreme turning of a rocket
- Edited
MrLeftHand Might work, I had inconsistent results with forward fired missiles generally not wanting to turn soon enough to avoid crashing into a front concentrator. It could require a very gradual angle for it to scale up to a large number of launchers.
edit:
Also ship turning or speed changes tend to cause problems however if you only care about it working when the ship is not maneuvering it probably is much more likely to be possible.
Atarlost Well a U has close to 5 operational facings; 2 on each tower and 1 on the back wall. So even a diamond with all 4 outer facings operational it seems to hold less weapons than a U. Maybe a hollow diamond (basically a diagonal U) could work but last time I tried that I couldn't get it to engage properly.
- Edited
Equalizer about the foward facing, yes it is very inconsistent( I think he should update it ) but as you will see, my ship is very consistent, the vase boss