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MrLeftHand so the way you download ships is quite simply click and hold the picture drag it to cosmoteer contest and it should pop up make sure the game isnt paused though the way I do it is by pressing the Windows key and with the whole 3 mil thing I'll try and keep it in that range but if it needs to be efficient that might be difficult depending on the original ship

nathank21 due to the lack of top down images I cant help you here and also I'm here to upgrade then not design them I have no problem making a few design features but if this is the case I might as well start from scratch. If you want to make the base shape and I'll upgrade it from there

    QuantumRK cool! Here is the ship:

    image https://i.imgur.com/pDXeind.png

    It's called the gunk barrel
    again. if you cant completely beat this model thats okay. Its more of a challenge then a true need for improvement

      im also thinking of a concept rocket spam ship. it will work similarly to pyrimid peices and ions. a long line of rockets funneled through a small opening like a cone. it will be long enough that they will come as one giant blob

      okay I made a upgrade of my own
      image https://i.imgur.com/knA8ePa.png
      old

      image https://i.imgur.com/xjzhB61.png
      new
      its called the destruction ship

        MrLeftHand The closest to concentrating missiles in a small area I've seen/built is a U ship.
        (for example see the ship of mine that Mc2 posted a bit earlier in this thread https://forum.cosmoteer.net/d/2489-upgrading-your-ships/246)

        Missiles don't turn that fast so to get a higher concentration of missile would probably require a ship that is bigger than the 100x100 build grid.

        @nathank21 heres my executor class dreadnought it took 2 hours and its a pain in the ass too paint but I did it. it doesn't really move at all and its really inefficient but aesthetically pleasing and is my new favourite ship 🙂
        image https://i.imgur.com/vbqwAB6.png

        QuantumRK just feeling horrible bout myself

          lord_drageon hey dude cheer your self up with my put star destroyer and I'm sorry to here that dude.

            QuantumRK thats actually really good

              nathank21 yarp

                Equalizer. Well this is my schematics plan :
                image https://i.imgur.com/xqKy0Wc.jpg

                image https://i.imgur.com/IGWKZ9F.jpg

                  Equalizer oh yeah?
                  image https://i.imgur.com/FDjhDfQ.png

                  VSAUSE , MICHAEL HERE

                  Equalizer we have two separate ideas. Your ship demonstrates the most efficient fire rate ( which is completely op btw ) , while my ship will demonstrate the most constant and extreme turning of a rocket

                    MrLeftHand Might work, I had inconsistent results with forward fired missiles generally not wanting to turn soon enough to avoid crashing into a front concentrator. It could require a very gradual angle for it to scale up to a large number of launchers.

                    edit:
                    Also ship turning or speed changes tend to cause problems however if you only care about it working when the ship is not maneuvering it probably is much more likely to be possible.

                    Equalizer Have you considered diagonal missile platforms? You can use all facings for launchers without using an internal cavity.

                      Atarlost Well a U has close to 5 operational facings; 2 on each tower and 1 on the back wall. So even a diamond with all 4 outer facings operational it seems to hold less weapons than a U. Maybe a hollow diamond (basically a diagonal U) could work but last time I tried that I couldn't get it to engage properly.

                        Equalizer about the foward facing, yes it is very inconsistent( I think he should update it ) but as you will see, my ship is very consistent, the vase boss

                          albin_xl ok dont give the drones power
                          image https://i.imgur.com/geiOmxR.png