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Small fighter: Open Force
Although it may not look like much this ship is armed with 2 main guns that will hold their own in a fight and 4 torpedo launchers to gut most ships with ease. The cost and crew was cut in half for this version, in addition to that it also has titanium armor.
2363 tonnes, Crew: 60. Value: 548,300
Flagship: Void stingray
Version 2 of the void stingray increases the price by 600,00 credits but for good reason, the ship now needs less crew to function and the shields are much much better, in addition to this mobility is increased because of a previous thruster flaw. The ship is now dived into 5 parts, the head, left and right body, the engines, and the tail. all can function on their own and only the engine cannot fight, this vessel surpasses the original very well, and it also can fight even after taking half its worth in damage.
2155 tonnes Crew: 118, Value: 2,215,800
Flagship: Waning Star
The new model of the waning star requires less crew and can take much more of a beating. It is armed with bio energy lasers that cut up anything in front of or on the sides of the ship and can hold a continuous volley forever as far as tests go. The price has been triples, and the firepower has been more than doubled with guardian spikes and many other weapons. The entire ship and its innards are lined with armor and shields. It requires some guidance to properly use its bio energy lasers which are designed to be auto-fired. Mobility has been greatly increased.
Mass: 29310.3 tonnes, Crew: 454, Value: 15,107,250
Space station: Suns' edge
The sun's edge is big, expensive, and a good defender. The sun's edge is armed with main guns on the back and photon torpedoes on the front, The Crescent Star's do not doo "cheap" very well so something like this would be put into a solar system to gather money by trading: Cannon ammo, Antimatter, nuclear missiles, and energy. This station can have a maximum of 5 docked ships on it (including landing pads) it has a secondary ship that carries some of the valuables so if the lose the attack the station is just a shell and it will detach. A new version of this ship will be rolled out soon.
mass: 11,178.2 tonnes, Crew: 532, Value: 9,204,450
Fighter: Dawning light
This ship is very compact in the inside so one wrong hit and the ship goes down, it is very bad at fire coverage, and has low fire power, it is more of a herder ship then a solo fighter.
Mass: 219.4, Crew: 34, Value: 174,400
Night Hammer: This is a agile cruiser designed to stun the enemy with missiles, then deliver the finishing blow with plasma bolts, however it may be a bit fragile.
Crew: 96, Cost: 541,600 mass: 794.3 tonnes
Waning Star: A small cheap scout, so small it might be a bit hard to hit (unless you have a lot of guns) This is a small scout ship that is expendable, and very badly armed.
Cost: 80,250 Crew: 6 mass: 132.5 tonnes
Honeybee: This ship is designed to just be annoying and make it hard to touch anything inside the shell of the ship while it eats you with its photon torpedoes, more of a herder ship.
--PUT INTO MAINTENANCE, OFF FIELD
Crew: 90 Mass: 710.6 Tonnes Cost: 391,400
Fighter: The craw fish used to be an attempt at making a shooting space so small, it would b so hard to miss because there is no where else to shoot, it worked well, but actual strength was still lacking, it was fit with 2 missiles just in case and 1 photon torpedo launcher, this design of diagonal firing is efficient and will be seen in later designs (2/3 missles will make it out of the hole, the 3rd hits a wall)
Crawfish: mass: 263.9 Crew 24 Cost: 198,500
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