Crescent Star (Faction/lore)
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Small fighter: Open Force
Although it may not look like much this ship is armed with 2 main guns that will hold their own in a fight and 4 torpedo launchers to gut most ships with ease. The cost and crew was cut in half for this version, in addition to that it also has titanium armor.
2363 tonnes, Crew: 60. Value: 548,300
Flagship: Void stingray
Version 2 of the void stingray increases the price by 600,00 credits but for good reason, the ship now needs less crew to function and the shields are much much better, in addition to this mobility is increased because of a previous thruster flaw. The ship is now dived into 5 parts, the head, left and right body, the engines, and the tail. all can function on their own and only the engine cannot fight, this vessel surpasses the original very well, and it also can fight even after taking half its worth in damage.
2155 tonnes Crew: 118, Value: 2,215,800
Flagship: Waning Star
The new model of the waning star requires less crew and can take much more of a beating. It is armed with bio energy lasers that cut up anything in front of or on the sides of the ship and can hold a continuous volley forever as far as tests go. The price has been triples, and the firepower has been more than doubled with guardian spikes and many other weapons. The entire ship and its innards are lined with armor and shields. It requires some guidance to properly use its bio energy lasers which are designed to be auto-fired. Mobility has been greatly increased.
Mass: 29310.3 tonnes, Crew: 454, Value: 15,107,250
Space station: Suns' edge
The sun's edge is big, expensive, and a good defender. The sun's edge is armed with main guns on the back and photon torpedoes on the front, The Crescent Star's do not doo "cheap" very well so something like this would be put into a solar system to gather money by trading: Cannon ammo, Antimatter, nuclear missiles, and energy. This station can have a maximum of 5 docked ships on it (including landing pads) it has a secondary ship that carries some of the valuables so if the lose the attack the station is just a shell and it will detach. A new version of this ship will be rolled out soon.
mass: 11,178.2 tonnes, Crew: 532, Value: 9,204,450
Fighter: Dawning light
This ship is very compact in the inside so one wrong hit and the ship goes down, it is very bad at fire coverage, and has low fire power, it is more of a herder ship then a solo fighter.
Mass: 219.4, Crew: 34, Value: 174,400
Night Hammer: This is a agile cruiser designed to stun the enemy with missiles, then deliver the finishing blow with plasma bolts, however it may be a bit fragile.
Crew: 96, Cost: 541,600 mass: 794.3 tonnes
Waning Star: A small cheap scout, so small it might be a bit hard to hit (unless you have a lot of guns) This is a small scout ship that is expendable, and very badly armed.
Cost: 80,250 Crew: 6 mass: 132.5 tonnes
Honeybee: This ship is designed to just be annoying and make it hard to touch anything inside the shell of the ship while it eats you with its photon torpedoes, more of a herder ship.
--PUT INTO MAINTENANCE, OFF FIELD
Crew: 90 Mass: 710.6 Tonnes Cost: 391,400
Fighter: The craw fish used to be an attempt at making a shooting space so small, it would b so hard to miss because there is no where else to shoot, it worked well, but actual strength was still lacking, it was fit with 2 missiles just in case and 1 photon torpedo launcher, this design of diagonal firing is efficient and will be seen in later designs (2/3 missles will make it out of the hole, the 3rd hits a wall)
Crawfish: mass: 263.9 Crew 24 Cost: 198,500
4321
If you would like to help us then you can submit your ships here and help the crescent stars rebuild their empire
(ABH and vanilla only)
bobguyTDG These Ships are pretty monstrous! Maybe you have a chance against black star?
bobguyTDG Hmm... I could try, but I can only use vanilla.
Sombreroman This is fine abh is a bit OP so I would like to be able to go against vanilla factions. You are more than welcome too
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The scavangers wish to allie you. We are traders, although we won’t provide much millarary support, we can supply trade and a boost to your economy. @bobguyTDG
/Transmission Begin/
Todays deliveries arrive with these goods:
156 tonnes of ore
567 sandviches
12 tonnes of silicon
You can take the supplies delivered for your own faction, or leave them. You can also order specific goods, and they will be delivered when available
/transmission end/
port security: This is Sun's edge landing pad 01-T state you're cargo and prepare for inspection
port security: sir did you say... 567 sandviches, we will need a blood sample to see if you had too much space vodka, well then.... can you elaborate on these sandviches?
.... day and night take turns ruling over you, but this ship doesn't
(an almost finished version of another flag ship
(half of) The shell of the soon to be complete updated Crescent Wrath
bobguyTDG
A ship of an unknown faction appears right infront of the building site of the new Crescent Wrath, literally out of nowhere, it looks like an eye and even though it´s just a ship the overseer feels like a whole civilization stares down upon him, it seems to have no obvious weaponry active and just floats there out in the open waiting for a kind of reaction...
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station Security: RED ALERT
Commander: No, we dont know what it wants but we cant solve everything attempting to blow it up.
station Security: I think its watching us.
Commander: That's fine just shake off the eerie feeling, just don't start talking to it yet, peple will think your'e insane
Station Security: understood.
Commander: Proceed with schedule and document the sighting of this strange craft.
bobguyTDG
...you don´t know why, but you have the feeling the craft has taken note of your documentation in just a blink it was about half way closer than before seeminglöy interested in what was documented...