GamerX69
yeah why not....and tell me what do you think about the new shots effects?
Blood Cult mod v1.6(Killing grounds update)
Sorry if I'm being impatient or something but hows the fire-shotgun-thing going? It's completely fine if it got dropped though.
SkipTheMercenary
after the next update...
- Edited
@zergRush99 Please add blood armor and some kind of fire weapon.
And please add my ship in the mod:
The ship's name is blood dragon.
It has 2 weak points at the middle of the ship.
The tail, head and center can still control themselves even if they're detached because i placed a bunch of command centers.
It also uses bubbet's placeholder mod, but thats only for the tubes.
Deactivated-Account
i dont know...did you saw the blood Cult ship design? i will add it if you could change the look of your
ship like the ships of the blood cult.
zergRush99 Can you do that? Im not really good at designing and painting ships.
zergRush99 Thanks.
zergRush99 Rename this post to.
Blood Cult mod v1.2(The end of the beginning of the end that ends at the beginning of the end but then you go back in time to the beginning and tell your friends its a hopeless battle.)
I created a Kraken tribe Main base it uses 2 things from abh, the tech 4 control room and telekinetic force (tech4) to connect some stuffs, overall i think that the biggest ship made with this mod, but, if you got a bigger one just let me see, ill make a even bigger one
Also mr zerg rush, you are my favorite person in the whole forum and the community, also a concept for a gun,
Name: Mutant
Uses the blood shells
Needs 10 Shells to fire and 50 blood cells from the tempal
Penetrates through ship dealing a sheer amout of damage and setting everything in close range of the buller in a 4x4 area on fire
Also the size could be 5 up and 3 wide, or it will be up to you, would be cool if its just random and not too simetrical with the art, beacause of the name, "Mutant" xD
i love the mod
Doge420GoodGuy
We will see about that.
- Edited
zergRush99 Can you add a blood stream which is basicly a blood ion beam.
And please add a 12 long 4 wide blood decimator which has super high penetration, damage but uses alot of damage to use and to maintain. It has an explosion that is as big as a reactor. It uses blood and power.
Also add a bullet melter which melts blood ammo into blood.
zergRush99 and tell me what do you think about the new shots effects?
its good!!
there is 1 thing i dislike about the hunter, its that it dosent go trough shields, it is powerful but the shield just gets rid of the power of the shot.
lathrix should totaly use this mod
Minion222
so true!
GamerX69
its have to be balanced. sorry
Nice update!
@zergRush99 Please add a ship library.
Here's how:
In 'mod.txt', add:
'ShipLibraries
[
{
Folder = “ships";
NameKey = "Ships";
}
]'
Right before 'Actions'.
Then, add:
'Ships = “Blood Cult Ships”;'
At the very beginning of the 'en.txt' file.
And voila! You know have a ship library called Blood Cult Ships which has eevry single ship you added into bounty mode.
I would also like it if you renamed the blood tempal to blood temple aswell as make it cost 17500 instead of 15000, as blood weapons are better than normal weapons and currently the blood tempal and the reactor have the same cost.
I also recommand you to change the cost of the blood ammo factory to something higher.
Another great addition to this mod would be blood rituals which acts as stepped-up sensors and add a blood ammo melter so you can melt bloodammo into blood if your low on blood. Of course, it would use normal power instead of blood.
I also recommand adding a blood storage system aswell as blood thrusters.
Also i made a ship that i think matches the theme of this mod well but unfortunately im writing this on a mac so im gonna send you the 'png' file aswell as the stats when i geton my windows.