Blood Cult mod v1.6(Killing grounds update)
I hope you will enjoy the new update!
OMG THATS A BIG CANNON!
GamerX69
YEAH!
why does the blood cult territory only have 1 enemy?
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GamerX69
because .....they are powerful? if you what i can add more...but for now only one and there is 2 ships designs
maybe make a new one that is with another name and then we can have one with 1 big ship and one with 2-4 small
like blood apprentices or something?
GamerX69
yeah why not....and tell me what do you think about the new shots effects?
Sorry if I'm being impatient or something but hows the fire-shotgun-thing going? It's completely fine if it got dropped though.
SkipTheMercenary
after the next update...
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@zergRush99 Please add blood armor and some kind of fire weapon.
And please add my ship in the mod:
The ship's name is blood dragon.
It has 2 weak points at the middle of the ship.
The tail, head and center can still control themselves even if they're detached because i placed a bunch of command centers.
It also uses bubbet's placeholder mod, but thats only for the tubes.
Deactivated-Account
i dont know...did you saw the blood Cult ship design? i will add it if you could change the look of your
ship like the ships of the blood cult.
zergRush99 Can you do that? Im not really good at designing and painting ships.
zergRush99 Thanks.
zergRush99 Rename this post to.
Blood Cult mod v1.2(The end of the beginning of the end that ends at the beginning of the end but then you go back in time to the beginning and tell your friends its a hopeless battle.)
I created a Kraken tribe Main base it uses 2 things from abh, the tech 4 control room and telekinetic force (tech4) to connect some stuffs, overall i think that the biggest ship made with this mod, but, if you got a bigger one just let me see, ill make a even bigger one