- Edited
Undated_Abyss Issue with Archon mod. Also install NWADM with compatibility to Cosmoteer 0.13.2 if you have not already done so.
Undated_Abyss Issue with Archon mod. Also install NWADM with compatibility to Cosmoteer 0.13.2 if you have not already done so.
https://forum.cosmoteer.net/d/3163-archon-plasma-mod-v0-9-2-new-railgun-turret-and-v13-support
Is for archons.
I cant install any mods as cosmoteer won't start due to the error.
Undated_Abyss Hmm. There's a lot of problem files. I'll try to fix it and give you a link to the corrected version.
Thanks Sunrise. Please keep up the great work.
Gonna go through and re-install my mods anyway seeing as they are broken.
Starting main game loop...
01/04/2018 12:17:24 | Enabled mods:
01/04/2018 12:17:24 | huge_ships
01/04/2018 12:17:24 | Archon.plasma
01/04/2018 12:17:24 | Meranera_additional_weapons
01/04/2018 12:17:24 | retraso.Extended_vanilla
01/04/2018 12:17:24 | Roof_Weapon
01/04/2018 12:17:24 | SunriseSP_weapons_mod
01/04/2018 12:17:25 | Loaded language 'en'.
01/04/2018 12:17:30 | Output compiling shader 'C:\Users\Harry\Documents\My Games\Cosmoteer\Mods\retraso.Extended_vanilla\shield_generator_long\shield_long.shader' (pix):
01/04/2018 12:17:30 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
01/04/2018 12:17:30 |
01/04/2018 12:17:45 | Memory usage at time of crash: 429,862,912
01/04/2018 12:17:45 | Application state stack at time of crash:
01/04/2018 12:17:45 | Cosmoteer.Assets
Still throws this error which is linked to extended vanilla.I believe this is linked to the shield generator in the mod.
Undated_Abyss That's weird. I don't have this error. You may have corrupted some files. Try to reinstall everything. Turn off all mods except this.
Uh oh. Any idea how to fix it?
Also, in NWADM the incendiary missiles (at least in 13.1 compatible version) would reload up to like 30 missile per launcher has this been fixed?
Starting main game loop...
01/04/2018 12:39:04 | Enabled mods:
01/04/2018 12:39:04 | Meranera_additional_weapons
01/04/2018 12:39:04 | Loaded language 'en'.
01/04/2018 12:39:14 | Memory usage at time of crash: 278,581,248
01/04/2018 12:39:14 | Application state stack at time of crash:
01/04/2018 12:39:14 | Cosmoteer.Assets
seems to be this one causing the problem
I started it with all my mods turned on but that one and it started fine.
Undated_Abyss Probably no one has updated their mods to the version of Cosmoteer 0.13.2, so there are so many mistakes. You can disable "Meranera additional weapons" to run. Wait until they update to 0.13.2.
Problem is my ships use those weapons. I guess i'll wait and maybe ping him/her so she knoes it needs an update.
Thanks for all the help.
If you ever need help yourself, ill return the favour.
Undated_Abyss Maybe later I'll need another beta-tester for NWADM. If you don't mind to become tester, I'll let you know when I'll needing you.
I will happily test NWADM, it's a good quality mod that has managed to balance a death ray type weapon!
Undated_Abyss Welcome to the forums!
I could fix thi9s mod in a second... just like i did tempora but I can't publish them because that would be plagiarism.
Just write here what is the fix instruction pls.
just go to any beam weapon or shield and replace the shader with
Shader = "./Data/Ships/Terran/Shield_Generator/shield.shader"
for shields and
Shader = "./Data/Ships/Terran/ion_beam/beam.shader"
for beam weapons
edit btw this will fix 99% of mods with this problem if it dose not then there is another problem
does this mod work with 0.13.3
Those weapons are awesome!
but I haven't see you around for a quite some time.
Can I borrow your files?
I'm working on a weapon and I'd use some of your files, I'm working to get every file replaced, but if I miss something I would ask you permission before posting anything.
-Srry. for the trashpost-