it's just a mine that makes an EMP when it detonates instead of firing shrapnel.
rockety21 Why? The EMP missle already has one of the longest range in game.
Roasted perhaps the EMP mine (and maybe even nuke mines) can act as a less-guidance-but-more-AOE version so players can have more choices on their builds?
or even allow players to mix mine types on one ship for even more strategies on building a mine ship, instead of just spamming as much mine launcher on the opponent-facing side
well missiles are offensive
The mines would be another defensive alternative
So a mine alternative?
I like this. To avoid redundancy perhaps this thing could have a larger AoE and do half-decent hull damage.
I was thinking the idea would be to put the mines around a base. If an enemy came by they would be disabled and could be taken out without a fight.
Nah, if you use them as a mine field then that's very much useless because they only phase a ship momentarily. Such a mine field has no power in scaring anyone away. It needs to be combined with another type of weapon to have any means of deterrent.
what if you used regular mines and EMP mines in the same field.
EMP is mainly used to disable shields to allow cannons to do damage but mines ignore shields so there's no point. Instead of mixing it would be more effective to use normal mines only.
The best use for EMP mines is to drop them right on top of the enemy. But doing that is difficult, hence, a https://wiki.cosmoteer.net/index.php/Abh_mod/Energy_Mine_Cannon is more useful.
I still think you could find something to do with it. Maybe you could use it to incapacitate a ship and then bombard it with artillery.
Only against stations and slow ships. Since mines are slow even if you momentum boost and launch them they will be dodged as easy as cannon shells. For combat EBs are just better with their high rate of fire and penetration ability while EMP missiles are more flexible to hunt down prey.