Eletes try this https://gofile.io/d/DxX2bF
Abh Mod v0.7.2.8 for Cosmoteer 0.15.14a,0.15.15
Thank you, this download seems to be working.
Can't Download. it just says "To download this file, please visit the download page : https://gofile.io/d/DxX2bF". and when I go to the link, it just loops and say the same.
I've uploaded a temporary hotfix early version: 0.7.2.8 WIP0t to address pressing crashing issues.
Due to the nature of this early release parts are partially in the process of updating. They do work but stats wise are not in their final version. Please let me know if you find or encounter problems.
There's some incompatibility issues with Kroom's mod so I've re-uploaded it with the fixes.
I've uploaded another WIP0. A lot of parts are still undergoing stats changes and related codes: thrusters.
This release adds SB Yamato parts and Culture universe parts.
There's a stability problem with the mine dispenser 1 (tracking mines). I suppose the new hold fire mechanic somehow interferes with its working condition. I've not figured out yet. It's also low priority so this might take a while.
The cosmo torpedo launchers for some reason don't show the missiles loaded in Auto mode. It's working and code wise seems to be correct. It's also low priority so this might take a while.
i apologize if this question has been asked before but is there a version of this for 15.11?
- Edited
Raider You have to download the 0.72.8 WIP version.
I've uploaded the missile crashing fix for both 0.7.8WIP0t (0.15.12a) and WIP0 (0.15.12b) versions involving missiles. It seems part of the missile targeting mechanics has changed and the option involved caused a crash now.
I originally wanted to unlock the beam modular parts planned for ages and increasingly requested for but due to some fringe targeting issues as well as making them combine-able with existing beam weapons require more checks and testing. As I'm current busy otherwise this might take longer, perhaps moving back to steam release even. It's also lower priority to other necessary changes. So since there's nothing new I've decided to keep version numbers as is. You just have to re-download. To avoid mixing up versions make sure to delete the old downloads.
System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at Cosmoteer.Ships.Parts.PartRules.GenerateTooltipText(Boolean showStats)
at Cosmoteer.Localization.ReloadableString.Reload()
at Cosmoteer.Ships.Parts.PartRules.<GetTooltipText>g___Reload|137_1(Object sender, EventArgs eventArgs)
at Halfling.Input.InputManager.Poll()
at Halfling.Application.Director.DoInput()
at Halfling.Application.Director.GetRunIterator()+MoveNext()
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext()
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator)
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args)
at Cosmoteer.GameApp.Main(String[] args)
Whenever trying to look at the stats from something in your mod
Kingslycamben you are using a wrong version of either the game or the mod. Cosmoteer 0.15.12 has changed stats ID so you have to use the correct mod version for the correct game version. In this case Abh 0.7.2.8 WIP0t or Abh 0.7.2.8 WIP0 but not the Abh 0.7.2.8 WIP.
Hey lafiel, could u tell me the use of "bridge room of rules" and "culture gridfield unit"
- there's a wiki, a cool one tbh
- BRoR is to unlock T5 parts (why use them other than aesthetics)
Ok just real quick question, are bridges just asthetic
ah ok well thanks, 1 more tho, how is nullspace stronger than quark?? or even more expensive. i tested it against some of the stronger weapons in the mod, it looks like quark > nullspace so hard