As stated above, mod is compatible.
That´s everything.
Bloodcult Reworked(V1.9.5) (WIP) (Compatible 0.15.7-14)
- Edited
ok mod works but bloodcult is painfully overpowered. I understand that that's the point, but it antiquates everything from the basegame and every other mod, which kind of limits what kinds of ships you can make. the fact that two hits from a flak cannon that fires 3 times per second is enough to knock out a large shield (star wars) is insane. all of the numbers are increased tenfold compared to base, so you HAVE to make a bloodcult ship in order to survive. It would be more interesting if the mod was toned down to be at least comparable to other mods and basegame.
edit - im using the 15.10 game version with the 15.7-15.10 version of the mod, as well as ABH, Star Wars, and AWM. Not even ABH is OP enough to survive. I dont remember bloodcult being quite this powerful. Maybe release a "balanced" version which makes it so non-cult ships are still viable. Also, unrelated, but an updated version of the 40k mod would go well with this, but that was made by someone else i think.
Cornelius_McMuffin
I will consider it with full release and yes I am indeed coding both mods, though I made the art for neither of them.
i got a crash saying to report it to the mod maker but it is too long to post
what should i do
foodking paste the log on https://pastebin.com/ and put the link here
here:
---> Halfling.Serialization.DeserializeException: Unable to find source for non-optional field "EnemyCombatNoBuildRadius" in source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\BloodCult(0.15.8)\Bloodcult\mod.txt>/Actions/0/ManyToAdd/0".
you are using an outdated version of bloodcult
check the first post and download the correct version (since you are using cosmoteer 0.15.13, you need the bloodcult version for the 0.15.12, the latest version may not be compatible)
I'm going to look into it end of next week, seems to be an issue with bounty hunter.
Drakador_Chaos it is
Unable to find source for non-optional field "EnemyCombatNoBuildRadius" in source "<[user's home folder]\Documents\My Games\Cosmoteer\Mods\BloodCult(1.9.5-fix)(0.15.12)\Bloodcult\mod.txt>/Actions/1/ManyToAdd/0
either that field is missing/misplaced or there is a typo somewhere
- Edited
I am trying to use blood cult, eye of doom, krooms forge, krooms normal armor expanded, ABH v0.7.2.8, additional weapons, star forge utilities, SW ACD, tinybits mod, and Warhammer but I got an error message that is too long to put here, so here's a link to it in google drive: https://docs.google.com/document/d/1vg-UxzsxAOvx64xGiznweuALW6s7qVI-VHzwDKTezQ4/edit?usp=sharing
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