Progress on Warhammer 40k mod.
Coming soon! 12 on 12 huge triple macro turret!
Stormi_chan ooh, looks great. Perfect for some massive battleship designs!
Stormi_chan
"Alot of minor issues have been fixed alongside the bug that kept crashing the game when ships were fighting,"
yeah, ive noticed that as well, lol. also, what are you planning for the future? chaos variants of the existing weapons, or maybe some other races stuff?
- Edited
Stormi_chan Will you add Imperial Knights
As in like a mount will an imperial knight would be standing, I don't think its in lore tbh, but maybe its possible?
neoshaf we are planning on making the mod into a mod pack... And making chaos orks and Tau... But that's in the very far future, we need to finish the Impirium of Man... Then we will add other races.
REvenger Titans? No we are not planning on adding them... We are trying keeping our selfs as close to the lore as possible.
New Thrusters graphics are coming soon in the next update!
Stormi_chan I have to say, those are on fire
Stormi_chan ah ok,
but maybe a seperate fun modpack would be nice
Tbh, I respect your decision, but my second suggestion was just suggestion, and not me pushing.
Stormi_chan
yeah but you better reduce the thrust tho
Guys! what would you want to see next?
we are planning on adding:
More reactors.
new armour type
Warp drives
bombardment cannon, a 15 on 15 sized roof turret, with one barrel
2 new types of control rooms.
what would you guys like to see next?
Also take your time we are not rushing you
Ooh, very interesting propositions.
Personally I think new reactors and armor would be neat, as the mod only has one type of reactor and armor (and both of these would open up new ways to design ships). Hard to turn down a new weapon too, or really any of those options, but I understand it takes lots of time to develop this stuff and that you guys have to prioritize what comes first.
I'd like to report one really minor bug: the new triple barreled macro-cannon does not damage ships that are on the same team, even when commanded to fire upon another. They will only do damage if the target ship's allegiance is changed. Very, very minor bug, but I figured it was worth reporting anyways.
Also, some of the tooltips haven't had the numbers modified with the new balance changes, ex. shields still display the same amount of health as they used to (large void shields at 480,000 HP, and smalls at 48,000), even though they were changed. Another example is macro repeater battery still displays the old range.
Very, very nitpicky/minor/unimportant things, but I thought you guys might want to know in case it is important for future progress.
Cheers and thanks for all of your hard work!
Astrum We turned off friendlyfire for the big boi cannons because in the upcoming bounty hunter you will not want that your own ship will dstroy your other ship, its not a bug...it suppost to be like that...
the other stuff consider to be fixed