Thedarksinger that is because the mods isnt compatible with the newest version, its been a monht that it is so
AWV & stargate mod (NOW COMPATIBLE WITH V. 0.14.0 !)
stop with the long posts.
and for fuck sake, learn how to read.
the last available download say it is for the 0.13.5 version.
is your game running V. 0.13.5 ? obviously not.
from now on i will flag any long post like this
Heh, oops
Is this mod compatible with 0.13.9?
Jabenyezaa It will be in a couple of days or even today
RobyX450 Nice
The mod has been updated to the version 0.13.9 of cosmoteer!
Tons of new stuff to play with and a revamped new bounty mod difficulty !
Have fun!
akinata Yes thank you this will be good for my faction
Will you make the akinata big weapons rooftop turrets?
BattleCruiserCommander
not yet
akinata so..maybe soon??
hey i'm having with the mod it isn't working for me it keeps coming up with this when ever i try to install it
P.s i'll send you the error in a bit
Here's the error: Error loading mod Akinata_mods_pack_v0.0.9beta2: System.IO.FileNotFoundException: Could not find file 'C:\Users\CharlevilleFishingan\Documents\My Games\Cosmoteer\Mods\Akinata_mods_pack_v0.0.9beta2\mod.txt'.
File name: 'C:\Users\CharlevilleFishingan\Documents\My Games\Cosmoteer\Mods\Akinata_mods_pack_v0.0.9beta2\mod.txt'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path)
at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, Boolean isBuiltIn, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 140
ok thanks
oh ok sorry i'm only 14 so i don't now how it works so thanks