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  • AWV & stargate mod (NOW COMPATIBLE WITH V. 0.14.0 !)

Hi everyone.

i wanted to create new weapon for cosmoteer that feels different in their use and different from what other modders have created. No bigger numbers here but some alternative balanced (i try to) weapons that add some diversity to the vanilla weapons.


Discord for Akinata Weapons Variants!
For the people who follow my work or want to discuss about issues/balancing , new content or create ships/make suggestions about this mod easily. πŸ™‚

https://discord.gg/Fnvn3wU


The mod has now a ModDB page!
Don't forget to check it out!

http://www.moddb.com/mods/akinata-weapon-variant-stargate-mod


IMPORTANT!
If you ever get an error and want to post it here or on the discord post only the phrase starting with :

"Halfling.Serialization.DeserializeException: Deserialization from source"

I don't want useless enormous error logs, thanks!

Also ther is now a special forum thread dedicated to bugs and troubleshooting for my mods here :

https://forum.cosmoteer.net/d/5650-bugs-and-troubleshooting


Download links:
=> Both weapon variant and stargate mod are needed for everything to work properly. <=
version 0.0.10.RC3(compatible with version 0.14.0 and beyond)
Mediafire link:
http://www.mediafire.com/file/xpb1ks8zu2xuqn2/AWV_stargate_mod_pack_V0.0.10.RC3.zip

This version's bounty hunter mode may have some compatibilities issues with other mods that replace the vanilla tiers. (if they just add some tiers it should be fine.)

version 0.0.10.RC1(outdated, compatible with version 0.13.9)
Mediafire link:
http://www.mediafire.com/file/qdlvgxqru7v8269/Akinata_mods_pack_v0.0.10.RC1.zip

version 0.0.8beta (outdated, compatible with version 0.13.5)
Mediafire link:
http://www.mediafire.com/file/vowq6b7rztchc12/Akinata_mods_pack_v0.0.8beta.zip

version 0.0.7 (outdated, should be compatible with version 0.13.5 and some older versions)
Mediafire link:
http://www.mediafire.com/file/95120a1ll22460g/Akinata_mods_pack_v0.0.7.zip


====>READ THIS !!!!====>HOW TO INSTALL====>
Don't use the ingame tool to intall my mods because there is 2 mods in that download because the stargate mod and the weapon variants mod are separated.
extract the content of this compressed file into:
"C:\Users\"name_of_your_pc"\Documents\My Games\Cosmoteer\Mods"



If you want some very nice music while playing cosmoteer go and take a look at Namek's mod : https://forum.cosmoteer.net/d/2577-namek-music-mod-v0-0-2/3


Balance changes:
β–  SPammo factory produce 1 one bullet but takes 0.5 more s ro produce bullets
β–  buff detroyer cannon damage against shields
(+50% shield damage with stage 2 bullet)
also stage 1 bullet will do 1000 impulse instead of 500.
β–  add spread to the railgun turret variant and the full roof turrets
β–  change in the behavior of OVcluster cannon bullets upon penetrating a shield.
β–  asgard plasma beams will cost 1000 less but will need 2 permanent crew members that will never do anything else. (even if there is a fire or a shield loss :3 )
β–  thuner ray and pulsator cost +500 credits.
β–  -0.5 fire interval for the estroyer cannon.
β–  Arc cannon has 4 more seconds fire interval time.
β–  Cram cannon has 1 more second fire interval time.
β–  Dakka dakka has 2.5 more seconds reloading time.

-some things i might have forgoten...

Other news:
-The new bounty mod difficulty have akinata ships only !
-New special fleet bounty tier !
-Lots of new ships and bounty mode ships !
-Tons of new guns and devices !
-2 new super weapons !
-Bounty hunter mode made as an addon for those who wants only the weapons !
-And more to come !


What can you find in this mod? :

β–  One new difficulty for bounty hunter with 2 new tiers and a special fleet tier, one new starter ship and some unique ships!
β–  More than 100 ships added to bounty hunter!
β–  Lots of new weapons and devices balanced with vanilla!
β–  Stargate weaponery!
β–  New decals! (mostly stargate themed)
β–  New textures!

(If you want a detailed description of each of my weapons and devices for AWV mod look here : https://forum.cosmoteer.net/d/5651-awv-and-devices-description)


Akinata weapons variants:


Stargate weapons:


Some Decals :

Some Textures :


upcoming features :

_Multiplayer ships for competitive plays (Will be a totally new mod)

_TNL (Txxxxxxx Nxxx Lxxxxxxx)

_stargate shield

_Destiny light turret

//All delayed.
reactor core launcher (maybe, why not, one day)
mine launcher (delayed) (old version of minelayer will be back as a test gun)
melee weapons (MEGA DRILL)(delayed)
alkesh naquadah bombs
black hole missile/cannon
long range torpedo (currently replaced by the longbow missile)
_regenerative wraith living armor (planned for a futur version of cosmoteer)

Medieval themed weapons : (planned for a future version of cosmoteer)
catapult
ballista
war horn
cross bow

Future balancing :
_waiting for feedback πŸ™‚


Feel free to give me feedbacks on those weapons as i try to make them as balanced as possible against vanilla weapons.

Have fun πŸ˜‰

This looks pretty cool, hopefully if I can figure out what is wrong with my game, I will be able to try this. πŸ™‚

Electroman054 Post the crash log here.

    MartinCoetzee Nothing with the mods, it was an issue with the game it's self, it wasn't allowing me to update due to Windows 10 messing up the Cosmoteer.exe.

      Ok

        akinata Cant use it.

          What is the balances that you are working on? akinata

          I canΒ΄t download the mod. T
          he game say:

          Error loading mod Akinata_weapons_variants: System.IO.FileNotFoundException: Det gick inte att hitta filen C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants\mod.txt.
          Filnamn: C:\Program Files\Cosmoteer\Mods\Akinata_weapons_variants\mod.txt
          vid System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
          vid System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          vid System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          vid System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
          vid System.IO.StreamReader..ctor(String path)
          vid Halfling.ObjectText.OTFile.Parse() i C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:rad 293
          vid Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) i C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:rad 94

            wow... lots of errors. well i will shorlty upload (in less than 15 min maybe. i just need to reajust the weapon firing flash animation and finish balancing. edit: it takes me more time apparently. i also wanted to add a power gauge so you know how many power bars you have left for your weapon) the new version with the burster. i hope everything will be allright.

            Electroman054 the howitzer will have less direct damage on operationnal (all that is not shield or structure) so it will do as much damage to operationnal than against shields.
            and the perforator will have more damage upon penetration than the medium cannon.

            New 0.0.3 verion!
            The drill missile launcher is now live!

            New 0.0.4 version!
            3 new weapons to play with!
            (plus my test gun)

            For me its in .RAR type so i CANΒ΄T LODE IT

            I mean that I can't instal it

              Per05 extract it with winrar
              ...
              i will release it in a .zip format

              edit: released in .zip

                new 0.0.4.1 version.
                Fixed U drill missile damage.
                the mod is now compressed in .zip format for those who couldn't extract .rar

                  Error loading mod Akinata_weapons_variants_v0.0.4.1: System.IO.FileNotFoundException: Could not find file 'C:\Users\Private\Desktop\Walt Games\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'.
                  File name: 'C:\Users\Private\Desktop\Walt Games\Cosmoteer\Mods\Akinata_weapons_variants_v0.0.4.1\mod.txt'
                  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
                  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
                  at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
                  at System.IO.StreamReader..ctor(String path)
                  at Halfling.ObjectText.OTFile.Parse() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\ObjectText\OTFile.cs:line 293
                  at Cosmoteer.Mods.ModInfo.TryLoadMod(String modFolder, ModInfo& modInfo, IList`1 errorList) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 94

                  It said error

                    akinata it said there's an error

                      RNTD how did you guys installed the mod?

                      • RNTD replied to this.