- Edited
Hi everyone.
i wanted to create new weapon for cosmoteer that feels different in their use and different from what other modders have created. No bigger numbers here but some alternative balanced (i try to) weapons that add some diversity to the vanilla weapons.
Discord for Akinata Weapons Variants!
For the people who follow my work or want to discuss about issues/balancing , new content or create ships/make suggestions about this mod easily.
The mod has now a ModDB page!
Don't forget to check it out!
http://www.moddb.com/mods/akinata-weapon-variant-stargate-mod
IMPORTANT!
If you ever get an error and want to post it here or on the discord post only the phrase starting with :
"Halfling.Serialization.DeserializeException: Deserialization from source"
I don't want useless enormous error logs, thanks!
Also ther is now a special forum thread dedicated to bugs and troubleshooting for my mods here :
https://forum.cosmoteer.net/d/5650-bugs-and-troubleshooting
Download links:
=> Both weapon variant and stargate mod are needed for everything to work properly. <=
version 0.0.10.RC3(compatible with version 0.14.0 and beyond)
Mediafire link:
http://www.mediafire.com/file/xpb1ks8zu2xuqn2/AWV_stargate_mod_pack_V0.0.10.RC3.zip
This version's bounty hunter mode may have some compatibilities issues with other mods that replace the vanilla tiers. (if they just add some tiers it should be fine.)
version 0.0.10.RC1(outdated, compatible with version 0.13.9)
Mediafire link:
http://www.mediafire.com/file/qdlvgxqru7v8269/Akinata_mods_pack_v0.0.10.RC1.zip
version 0.0.8beta (outdated, compatible with version 0.13.5)
Mediafire link:
http://www.mediafire.com/file/vowq6b7rztchc12/Akinata_mods_pack_v0.0.8beta.zip
version 0.0.7 (outdated, should be compatible with version 0.13.5 and some older versions)
Mediafire link:
http://www.mediafire.com/file/95120a1ll22460g/Akinata_mods_pack_v0.0.7.zip
====>READ THIS !!!!====>HOW TO INSTALL====>
Don't use the ingame tool to intall my mods because there is 2 mods in that download because the stargate mod and the weapon variants mod are separated.
extract the content of this compressed file into:
"C:\Users\"name_of_your_pc"\Documents\My Games\Cosmoteer\Mods"
If you want some very nice music while playing cosmoteer go and take a look at Namek's mod : https://forum.cosmoteer.net/d/2577-namek-music-mod-v0-0-2/3
Balance changes:
β SPammo factory produce 1 one bullet but takes 0.5 more s ro produce bullets
β buff detroyer cannon damage against shields
(+50% shield damage with stage 2 bullet)
also stage 1 bullet will do 1000 impulse instead of 500.
β add spread to the railgun turret variant and the full roof turrets
β change in the behavior of OVcluster cannon bullets upon penetrating a shield.
β asgard plasma beams will cost 1000 less but will need 2 permanent crew members that will never do anything else. (even if there is a fire or a shield loss :3 )
β thuner ray and pulsator cost +500 credits.
β -0.5 fire interval for the estroyer cannon.
β Arc cannon has 4 more seconds fire interval time.
β Cram cannon has 1 more second fire interval time.
β Dakka dakka has 2.5 more seconds reloading time.
-some things i might have forgoten...
Other news:
-The new bounty mod difficulty have akinata ships only !
-New special fleet bounty tier !
-Lots of new ships and bounty mode ships !
-Tons of new guns and devices !
-2 new super weapons !
-Bounty hunter mode made as an addon for those who wants only the weapons !
-And more to come !
What can you find in this mod? :
β One new difficulty for bounty hunter with 2 new tiers and a special fleet tier, one new starter ship and some unique ships!
β More than 100 ships added to bounty hunter!
β Lots of new weapons and devices balanced with vanilla!
β Stargate weaponery!
β New decals! (mostly stargate themed)
β New textures!
(If you want a detailed description of each of my weapons and devices for AWV mod look here : https://forum.cosmoteer.net/d/5651-awv-and-devices-description)
Akinata weapons variants:
Stargate weapons:
upcoming features :
_Multiplayer ships for competitive plays (Will be a totally new mod)
_TNL (Txxxxxxx Nxxx Lxxxxxxx)
_stargate shield
_Destiny light turret
//All delayed.
reactor core launcher (maybe, why not, one day)
mine launcher (delayed) (old version of minelayer will be back as a test gun)
melee weapons (MEGA DRILL)(delayed)
alkesh naquadah bombs
black hole missile/cannon
long range torpedo (currently replaced by the longbow missile)
_regenerative wraith living armor (planned for a futur version of cosmoteer)
Medieval themed weapons : (planned for a future version of cosmoteer)
catapult
ballista
war horn
cross bow
Future balancing :
_waiting for feedback
Feel free to give me feedbacks on those weapons as i try to make them as balanced as possible against vanilla weapons.
Have fun