zergRush99 (well...lets take some example,if the ship got the core and hit by a turbolazer,it will store as one of the simulate-able weaponary,but the "experience" for simulating a turbolazer barrage is not enough (as only little damage caused by "turbolazer" is received and not enough data is gathered to completely simulate it),so if you instantly choose to simulate said "turbolazer",it will convert surrounding matter into something like a stormtrooper's pistol and go pew pew on the enemy,in cases which the core completely went vaporise from enemy attacks,the data received is too much for the core to completely provide feedback to the main system before,well,the core vaporising,so only a section of the damage is received (e.g.
this "Macross Cannon" have two part of damage, the "beam" part and the "wind" part,as (according to the original thing) the "beam" part will first torn open a hole on the enemy,while the "wind" came second and "twist" the damaged enemy,increasing the damage,if only the "beam" is enough to vaporise the core,then only the "beam" part is recorded but not the "wind" part,and if this attack is once again received in the future but the core remains intact,another sequence will created,recording an attack that causes both "beam" and "wind" (original sequence containing only "beam" will be combined with the new sequence,giving the "beam" part an "experience" boost)))
(also,it can only simulate Weapons,so ramming into dimensional rifts or stasis fields won't earn anything)