DeathVolt's Asteroid Mining 0.15.6a (WIP)
Foreword:
After discussion @Marvin_Megavolt and myself have decided to release a WIP update. We prefer to release content that is polished, however because we have a functional if not pretty version, and this update has been so long anticipated, we are releasing what we currently have. We will be polishing this content as our lives allow.
New Ship Part:
Added Heavy Drill:
The perfect tool for when you need to cut vast swaths through asteroids. Twice the size, requires two crew, damages is calculated in a radius from the part(s) you are mining unlike the drill.
Changes:
Ultritium is now much denser to reduce how bouncy asteroids are.
RewardFuelAsFractionOfShipMass in asteroid clusters has been tweaked to account for Ultritium's increased density.
GeneratedBounties are now up to date to include recent community design contest winners.
Bug Fixes:
Mine Shrapnel no longer damages asteroids.
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