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  • CdRMoteer's Armory (Not compatible with latest version)

onlinegamer275 not much I can do about that sadly.

    7 days later

    While this mod works with the latest patch, auto mode for the bullet redirector cannon does not.

      13 days later

      I suggest there be a hole on the roof of the EMC in the blank space.

        2 months later

        UPDATE [1.0.2]:

        • Made mod compatible with 0.15.0 and the 0.15.1 rc.
        • Added 1 person crew cabin, for your pilots and other valued staff.
        • Renamed a part because I felt like it.
          2 months later

          duude we need 15.3

          REvenger Yeah, I'll try to work on it today.

            REvenger Update: The mod is fully compatible with the latest version, I'll upload it now, but I'll try to get more content in it soon.

            link for 0.15.3 not working.

              Catelyn the link doesn't work
              image https://forum.cosmoteer.net/assets/images/4262-nF0NXyLNAfr39EBR.png

              Relcore huh, I'll update the link, could you try again in a minute or two?
              The link went invalid, it had null in there, should be fixed, sorry for the inconvenience

                Relcore Should have been fixed, could you try again?

                Catelyn It works for me, I guess you got it fixed.

                  yeah i will do now

                    Catelyn
                    image https://forum.cosmoteer.net/assets/images/4262-BQR1YAAQHbBW61ik.png

                      4 days later

                      Update 1.0.5 is out: It fixes a few issues with some parts and adds the modular bridge parts which allow you to make a custom size and shape bridge.

                        a month later

                        there is an issue

                        The Small Hellbringer Cannons:
                        The Crew wont carry Bullet Clips from the Bullet Clip Factory to the Small Hellbringer Cannon

                        WaffleGames huh, weird, I'll check it out.

                        Edit: Yeah it's an issue, I'll see what I can do.

                          WaffleGames Fixed it

                            Hi, i am using the 1.15.3 version of TTE Armory, and both of the repair modules seriosly disrupt any close by shields. Could you do something about it? (I think it might have something to do with overlaping particles maybe?)

                            Here is a link to 2 pictures: (Capture1 without the repair modules and Capture2 with the repair modules, glithing the shields)
                            https://wetransfer.com/downloads/64756c31ab206de0cb208d7153eab46220191123192353/a7ee873b274fd329dc236ed71ed36bf420191123192353/43f636

                              Jedi_9610 Huh, I might try to fix that, I can see why. The reason is because they do area 'damage' with negative damage, but I forgot to make it ignore shields, I will fix it next update.