I seem to be having a problem with the proton torpedos; here is the crash report:
02/18/2019 17:37:29 | Logging successful initialized.
02/18/2019 17:37:29 | .NET Runtime Version: 4.0.30319.42000
02/18/2019 17:37:29 | Running as a 32-bit process.
02/18/2019 17:37:29 | Local: en-US
02/18/2019 17:37:29 | Language: en-US
02/18/2019 17:37:29 | Cosmoteer version 0.14.6
02/18/2019 17:37:29 | Microsoft Windows 7 Professional 32-bit 6.1.7601
02/18/2019 17:37:29 | Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (4 logical processors)
02/18/2019 17:37:29 | 7856.2 MB RAM
02/18/2019 17:37:29 | Intel(R) HD Graphics 4000 (1.0) (12/31/2016)
02/18/2019 17:37:29 | 1536.0 MB VRAM
02/18/2019 17:37:29 |
02/18/2019 17:37:29 | Loaded app settings.
02/18/2019 17:37:29 | Mixpanel Distinct ID: 4CB15ABE4AE9A563B7245E2E7D6A6195
02/18/2019 17:37:29 | Process is now DPI-aware.
02/18/2019 17:37:29 | Setup default cursor.
02/18/2019 17:37:29 | Using display adapter 0
02/18/2019 17:37:29 | Created DXGI factory.
02/18/2019 17:37:29 | Adapter #0: Intel(R) HD Graphics 4000
02/18/2019 17:37:29 | Output #0: X11 Windowing System (1366x768)
02/18/2019 17:37:29 | Updated Windows form configuration for borderless window.
02/18/2019 17:37:29 | Created Windows form.
02/18/2019 17:37:29 | Direct3D Feature Level: Level_11_0
02/18/2019 17:37:29 | Created Direct3D 11 Device.
02/18/2019 17:37:29 | Created swap chain: 1366x768.
02/18/2019 17:37:29 | Created window.
02/18/2019 17:37:29 | Created clock.
02/18/2019 17:37:29 | Created graphics manager.
02/18/2019 17:37:30 | Created XAudio2 device.
02/18/2019 17:37:30 | Created audio manager.
02/18/2019 17:37:30 | Created input manager.
02/18/2019 17:37:30 | Created default font.
02/18/2019 17:37:30 | Initial app state is 'MainMenu'
02/18/2019 17:37:30 | Initial application settings:
02/18/2019 17:37:30 | LastGameVersion:
02/18/2019 17:37:30 | InitState: MainMenu
02/18/2019 17:37:30 | Language:
02/18/2019 17:37:30 | LockCursor: True
02/18/2019 17:37:30 | EdgePanMode: Analog
02/18/2019 17:37:30 | EdgePanSpeed: 15
02/18/2019 17:37:30 | KeyboardPanSpeed: 15
02/18/2019 17:37:30 | KeyboardZoomSpeed: 10
02/18/2019 17:37:30 | KeyboardRotSpeed: 90°
02/18/2019 17:37:30 | EnableMouseWheelZoom: True
02/18/2019 17:37:30 | InvertMouseWheelZoom: False
02/18/2019 17:37:30 | MouseWheelZoomSpeed: 1.12
02/18/2019 17:37:30 | MouseWheelZoomAtCursor: True
02/18/2019 17:37:30 | StickyFocus: True
02/18/2019 17:37:30 | DpiScaleMode: Dpi100
02/18/2019 17:37:30 | AnimateBackgrounds: True
02/18/2019 17:37:30 | BackgroundGrid: True
02/18/2019 17:37:30 | FancyParticles: True
02/18/2019 17:37:30 | UncompressedTextures: False
02/18/2019 17:37:30 | AllowShipDeselection: False
02/18/2019 17:37:30 | CtrlSelectsParts: True
02/18/2019 17:37:30 | EnableCollisionAvoidance: True
02/18/2019 17:37:30 | PreferBlueprintMode: False
02/18/2019 17:37:30 | BlueprintAutoPause: True
02/18/2019 17:37:30 | ShowInvalidBlueprints: True
02/18/2019 17:37:30 | BuildAutoFocus: True
02/18/2019 17:37:30 | BuildAutoRotate: True
02/18/2019 17:37:30 | BuildAutoInteriors: True
02/18/2019 17:37:30 | PaintAutoFocus: True
02/18/2019 17:37:30 | PaintAutoRotate: True
02/18/2019 17:37:30 | PaintAllowOverwrite: True
02/18/2019 17:37:30 | PaintMirrorEnabled: False
02/18/2019 17:37:30 | PaintMirrorAxis: Vertical
02/18/2019 17:37:30 | RepairAutoFocus: True
02/18/2019 17:37:30 | RepairAutoRotate: False
02/18/2019 17:37:30 | BuildAllowOverwrite: True
02/18/2019 17:37:30 | BuildAutoDoors: True
02/18/2019 17:37:30 | BuildEnforceCrewAccess: True
02/18/2019 17:37:30 | BuildMirrorEnabled: False
02/18/2019 17:37:30 | BuildMirrorAxis: Vertical
02/18/2019 17:37:30 | RowsOfParts: 1
02/18/2019 17:37:30 | GrabLeavesCorridors: True
02/18/2019 17:37:30 | RepairAutoDoors: True
02/18/2019 17:37:30 | AutoHireCrew: True
02/18/2019 17:37:30 | PartToolTips: True
02/18/2019 17:37:30 | AutoSave: True
02/18/2019 17:37:30 | AutoSavesToKeep: 10
02/18/2019 17:37:30 | QuickSavesToKeep: 10
02/18/2019 17:37:30 | AutoSaveInterval: 600
02/18/2019 17:37:30 | SaveLostShips: True
02/18/2019 17:37:30 | LostShipsTokeep: 10
02/18/2019 17:37:30 | FtlAutoSave: True
02/18/2019 17:37:30 | ShowOnShipIndicators: True
02/18/2019 17:37:30 | ShowZoomedOutBlibs: True
02/18/2019 17:37:30 | ShowOffScreenBlips: True
02/18/2019 17:37:30 | PingNearbyEnemies: True
02/18/2019 17:37:30 | AutoPauseOnLostFocus: True
02/18/2019 17:37:30 | ScreenShake: True
02/18/2019 17:37:30 | ShowMidpointFocusWidget: True
02/18/2019 17:37:30 | VersionCheckMode: Stable
02/18/2019 17:37:30 | EnableMetrics: True
02/18/2019 17:37:30 | PreferBorderlessWindowToggle: False
02/18/2019 17:37:30 | MasterVolume: 1
02/18/2019 17:37:30 | EffectsVolume: 1
02/18/2019 17:37:30 | InterfaceVolume: 1
02/18/2019 17:37:30 | ShowTutorials: True
02/18/2019 17:37:30 | AutoFtlJump: False
02/18/2019 17:37:30 | PaintSchemes: System.Collections.Generic.List1[Cosmoteer.Ships.PaintScheme]
02/18/2019 17:37:30 | DefaultBuildTool: Grab
02/18/2019 17:37:30 | DefaultDecalTool: Grab
02/18/2019 17:37:30 | TutorialPageStates: System.Collections.Generic.Dictionary
2[System.String,Cosmoteer.Tutorials.TutorialPageState]
02/18/2019 17:37:30 | PlayerColor:
02/18/2019 17:37:30 | EnemyColor:
02/18/2019 17:37:30 | NeutralColor:
02/18/2019 17:37:30 | MiniviewInCombatMode: Auto
02/18/2019 17:37:30 | MiniviewNotInCombatMode: Auto
02/18/2019 17:37:30 | MiniviewLockRotation: False
02/18/2019 17:37:30 | MiniviewSize:
02/18/2019 17:37:30 | ShowInteriors: False
02/18/2019 17:37:30 | AlwaysShowCommandWidgets: False
02/18/2019 17:37:30 | ShowSelectedPartStatusBars: True
02/18/2019 17:37:30 | PreferShipRelativeAttackAngle: False
02/18/2019 17:37:30 | PreferWorldRelativeFollowAngle: False
02/18/2019 17:37:30 | ShipLibraryLargeIcons: False
02/18/2019 17:37:30 | AdHocFormations: False
02/18/2019 17:37:30 | BreakFormationToAttack: True
02/18/2019 17:37:30 | DisplayAllShips: False
02/18/2019 17:37:30 | ShowAdvancedCommands: False
02/18/2019 17:37:30 | EnabledMods: System.Collections.Generic.HashSet1[System.String]
02/18/2019 17:37:30 | DeleteFileOnStartup:
02/18/2019 17:37:30 | DefaultGameMode:
02/18/2019 17:37:30 | DefaultCreativeModeMapSize: 0
02/18/2019 17:37:30 | DefaultBountyModeDifficulty: 0
02/18/2019 17:37:30 | DefaultBountyModeMapSize: 0
02/18/2019 17:37:30 | DefaultBountyModeStarterShip: 0
02/18/2019 17:37:30 | MPShipColorMode: RandomPerPlayer
02/18/2019 17:37:30 | MPBlipColorMode: FriendAndFoe
02/18/2019 17:37:30 | MPShowDamagePoints: True
02/18/2019 17:37:30 | CustomRulesets: System.Collections.Generic.Dictionary
2[System.String,System.Collections.Generic.List1[Cosmoteer.CustomRuleset]]
02/18/2019 17:37:30 | AutoPortForwarding: True
02/18/2019 17:37:30 | DisplayPublicIP: True
02/18/2019 17:37:30 | PreferLAN: False
02/18/2019 17:37:30 | DefaultServer: 0
02/18/2019 17:37:30 | ShowNewsOnStartup: True
02/18/2019 17:37:30 | ReadNewsArticles: System.Collections.Generic.HashSet
1[System.String]
02/18/2019 17:37:30 | ShowNewsAlerts: True
02/18/2019 17:37:30 | HiddenNewsAlerts: System.Collections.Generic.HashSet1[System.String]
02/18/2019 17:37:30 | Starting main game loop...
02/18/2019 17:37:30 | Enabled mods:
02/18/2019 17:37:30 | cosmoteer.huge_ships
02/18/2019 17:37:30 | SW.StarWars
02/18/2019 17:37:30 | Loaded language 'en'.
02/18/2019 17:37:33 | Output compiling shader 'C:\Program Files\Cosmoteer\Standard Mods\SW 0.3.1(14.6)\advanced_shield\advanced_shield.shader' (pix):
02/18/2019 17:37:33 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/18/2019 17:37:33 |
02/18/2019 17:37:35 | Output compiling shader 'C:\Program Files\Cosmoteer\Standard Mods\SW 0.3.1(14.6)\Shields\ShieldGenSml\shield.shader' (pix):
02/18/2019 17:37:35 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/18/2019 17:37:35 |
02/18/2019 17:37:36 | Output compiling shader 'C:\Program Files\Cosmoteer\Standard Mods\SW 0.3.1(14.6)\Shields\ShieldGenInt\shield.shader' (pix):
02/18/2019 17:37:36 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/18/2019 17:37:36 |
02/18/2019 17:37:36 | Output compiling shader 'C:\Program Files\Cosmoteer\Standard Mods\SW 0.3.1(14.6)\Shields\ShieldGenLrg\shield.shader' (pix):
02/18/2019 17:37:36 | C:\Program Files\Cosmoteer\unknown(20,69-160): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
02/18/2019 17:37:36 |
02/18/2019 17:37:42 | Loaded game rules.
02/18/2019 17:38:05 | Game pushed onto stack.
02/18/2019 17:38:05 | Game mode is: CreativeGameModeManager
02/18/2019 17:38:42 | Memory usage at time of crash: 0
02/18/2019 17:38:42 | Application state stack at time of crash:
02/18/2019 17:38:42 | Cosmoteer.Game.GameRoot
02/18/2019 17:38:42 | Cosmoteer.Gui.TitleScreen
02/18/2019 17:38:42 | FPS at time of crash: 99.8815
02/18/2019 17:38:42 | Running processes at time of crash: Cosmoteer, explorer, plugplay, services, winedevice,
02/18/2019 17:38:42 | System.InvalidOperationException: No component named 'FireModeToggle' in part 'SW.proton_gun'.
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID
1 id) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 478
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.Logic.PartModeToggle.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Logic\PartModeToggle.cs:line 72
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.PartComponent.Cosmoteer.Ships.Parts.Part.IPartComponentMethods.OnAddedToPart(Part part) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartComponent.cs:line 170
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.Part.AddComponents(IList1 components) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 380
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 249
02/18/2019 17:38:42 | at Cosmoteer.Ships.Parts.PartsManager.CreatePart(PartRules rules, IntVector2D loc, Int32 rot, Boolean spawnedFromDestroyed, Boolean defaultToMinHealth) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Parts\PartsManager.cs:line 173
02/18/2019 17:38:42 | at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 240
02/18/2019 17:38:42 | at Cosmoteer.Ships.Ship.MatchPhysicalToBlueprints(Boolean adjustCrew) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 994
02/18/2019 17:38:42 | at Cosmoteer.Ships.Ship.CloneFromBlueprints(Ship prototype, Int32 playerIndex, Boolean cloneAesthetics, Boolean blueprintsOnly, Boolean initializeToMax, Nullable
1 randSeed) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1271
02/18/2019 17:38:42 | at Cosmoteer.Modes.SinglePlayer.Creative.SelectionStates.PlaceShipState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\SinglePlayer\Creative\SelectionStates\PlaceShipState.cs:line 128
02/18/2019 17:38:42 | at Cosmoteer.Game.SelectionStates.BaseSelectionState.Cosmoteer.Game.Gui.ISelectionState.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\SelectionStates\BaseSelectionState.cs:line 123
02/18/2019 17:38:42 | at Cosmoteer.Game.Gui.GameGui.InputSelectionState() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:line 625
02/18/2019 17:38:42 | at Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 1161
02/18/2019 17:38:42 | at Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:line 186
02/18/2019 17:38:42 | at Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 876
02/18/2019 17:38:42 | at Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 789
02/18/2019 17:38:42 | at Halfling.Application.Director.<GetRunIterator>d83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 335
02/18/2019 17:38:42 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d48.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 279
02/18/2019 17:38:42 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 890
02/18/2019 17:38:42 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 193
02/18/2019 17:38:42 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 145
02/18/2019 17:38:43 | Actual data hash: ae42185d4109e73b09cb88cda9751648
02/18/2019 17:38:43 | Expected data hash: abf2eb2d69a30010141585fa0541dede
02/18/2019 17:38:43 | Director received exit call.
02/18/2019 17:38:43 | Disposed default font.
02/18/2019 17:38:43 | Disposed XA2AudioManager device.
02/18/2019 17:38:43 | Disposed audio manager.
02/18/2019 17:38:43 | Disposed clock.
02/18/2019 17:38:43 | Disposed input manager.
02/18/2019 17:38:43 | Disposed graphics manager.
02/18/2019 17:38:43 | Disposed swap chain.
02/18/2019 17:38:43 | Disposed Direct3D device.
02/18/2019 17:38:43 | Disposed DXGI factory.
02/18/2019 17:38:43 | Closed Windows form.
02/18/2019 17:38:43 | Director received exit call.
02/18/2019 17:38:43 | Disposed window.
02/18/2019 17:38:43 | Disposed platform interface.
02/18/2019 17:38:43 | Closing log output file...